Updated 7 Sep 2026
Spirit paths/Wand/Cinderveil

Cinderveil is one of two paths an Awakened wand can take toward Fire. Burning speed: attack pace and status power over raw damage.

Infusion starts it at +5% Attack Speed and +4% Burn Effect, and by Spirit Level 5 it reads +19% Attack Speed, +20% Burn Effect and +15% Status Effect.

From Spirit Level 3 the gear starts firing Arcing Spark on its own — Hits have a 20% chance to arc to a nearby enemy for 150% of the damage. — the same thing Arcing Spark does from a relic.

Fire builds around Burn and the Ignite payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+5% Attack Speed
+4% Burn Effect
Attack Speed 5Burn Effect 4
Spirit Level 1
+7% Attack Speed
+6% Burn Effect
Attack Speed 7Burn Effect 6
Spirit Level 2
+10% Attack Speed
+9% Burn Effect
Attack Speed 10Burn Effect 9
Spirit Level 3
+10% Attack Speed
+9% Burn Effect
Arcing Spark Hits have a 20% chance to arc to a nearby enemy for 60% of the damage.
Attack Speed 10Burn Effect 9
Spirit Level 4
+14% Attack Speed
+14% Burn Effect
+8% Status Effect
Arcing Spark Hits have a 20% chance to arc to a nearby enemy for 95% of the damage.
Attack Speed 14Burn Effect 14Status Power 8
Spirit Level 5
+19% Attack Speed
+20% Burn Effect
+15% Status Effect
Arcing Spark Hits have a 20% chance to arc to a nearby enemy for 150% of the damage.
Attack Speed 19Burn Effect 20Status Power 15

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Attack Speed5710101419
Burn Effect46991420
Status Power815
Arcing Spark6095150

Gear that can take this path

42 bases across 13 lines
+1 more lines

The other Wand paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsonbolt
A blood bolt spine that matures into pure projectile mastery.
Blood
+28% Blood Damage
+19% Projectile Damage
+15% Projectile Speed
BloodVeinweft
Casting tempo and blood-laced status pressure over raw damage.
Blood
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed
FireCinderveil
Burning speed: attack pace and status power over raw damage.
Fire
+19% Attack Speed
+20% Burn Effect
+15% Status Effect
FireEmberflow
Raw fire power that learns to ignite on critical strikes.
Fire
+28% Fire Damage
+23% Power
+13% Burn Effect
FrostHoarweft
Casting tempo and frost-laced status pressure over raw damage.
Frost
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed
FrostRimebolt
A frost bolt spine that matures into pure projectile mastery.
Frost
+28% Frost Damage
+19% Projectile Damage
+15% Projectile Speed
HolyDawnbolt
A radiant bolt spine that matures into pure projectile mastery.
Holy
+28% Holy Damage
+19% Projectile Damage
+15% Projectile Speed
HolyHaloweft
Casting tempo and radiant-laced status pressure over raw damage.
Holy
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed
PoisonBlightweft
Casting tempo and poison-laced status pressure over raw damage.
Poison
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed
PoisonVenombolt
A poison bolt spine that matures into pure projectile mastery.
Poison
+28% Poison Damage
+19% Projectile Damage
+15% Projectile Speed
StoneBasaltweft
Casting tempo and stone-laced status pressure over raw damage.
Stone
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed
StoneGranitebolt
A stone bolt spine that matures into pure projectile mastery.
Stone
+28% Stone Damage
+19% Projectile Damage
+15% Projectile Speed
StormTempestbolt
A storm bolt spine that matures into pure projectile mastery.
Storm
+28% Storm Damage
+19% Projectile Damage
+15% Projectile Speed
StormVoltweft
Casting tempo and storm-laced status pressure over raw damage.
Storm
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed
VoidNullbolt
A void bolt spine that matures into pure projectile mastery.
Void
+28% Void Damage
+19% Projectile Damage
+15% Projectile Speed
VoidUmbraweft
Casting tempo and void-laced status pressure over raw damage.
Void
+19% Attack Speed
+17% Status Effect
+20% Projectile Speed