Far Reach is a common minor card out of the Synergy pool. Your Main attack reaches 12% farther.
Extra reach on your Main attack is safety you can feel — poke packs before they arrive. Ranged kiters love it; on short melee weapons the gain is real but modest.
It stacks up to 3 · it only turns up when your Main ability can actually use it · it can be offered for 11 of the 34 abilities.
What it changes
1 change
| What it touches | By how much | Kind |
|---|---|---|
| Main ability | +12% RangeUnits | slot |
What has to be true first
checked before you are ever shown it
Ability slot
mainAbilities it can turn up for
11 abilities of 34