Updated 7 Sep 2026

Far Reach is a common minor card out of the Synergy pool. Your Main attack reaches 12% farther.

Extra reach on your Main attack is safety you can feel — poke packs before they arrive. Ranged kiters love it; on short melee weapons the gain is real but modest.

It stacks up to 3 · it only turns up when your Main ability can actually use it · it can be offered for 11 of the 34 abilities.

What it changes

1 change
What it touchesBy how muchKind
Main ability
+12% RangeUnits
slot

What has to be true first

checked before you are ever shown it
Ability slotmain

Abilities it can turn up for

11 abilities of 34