Updated 15 Sep 2026
Uniques/Main Hand/Moorwraith's Third

Moorwraith's Third is a Nightmare Unique sword with no boss attached: any drop at Threat 24 or higher can turn out to be it, and at that Threat 0.5% of what falls comes up Unique. It is built on Sovereign Moorwraith Sword — step 6 of the Moorwraith Sword line, item level 80 and up.

It always rolls the same numbers: +38 Power, +8% Attack Speed, +5% Melee Lifesteal, +38% Power, +8% Attack Speed, +36% Melee Damage, +22% Power, +30% Void Damage and +10% Critical Chance.

On top of that it carries Moorwraith's Third — Crescent Chain applies Distortion and its finisher deals 60 points more, but every swing is 15% lighter.

It leans into Distortion.

It is Nightmare Gate loot.

Wearing it hands you Crescent Chain.

“It waits two swings, then it takes everything.”

Item text

as it reads in game
+38 Powerbase
+8% Attack Speedbase
+5% Melee Lifestealbase
+38% Power
+8% Attack Speed
+36% Melee DamageT9 · 33–38
+22% PowerT8 · 20–22
+30% Void DamageT8 · 29–32
+10% Critical ChanceT8 · 9–11
Moorwraith's Third — Crescent Chain applies Distortion and its finisher deals 60 points more, but every swing is 15% lighter.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Melee Damage prefixT9+36%33–38
Power prefixT8+22%20–22
Void Damage prefixT8+30%29–32
Critical Chance suffixT8+10%9–11

The part the stats don't show

what makes it worth hunting
Moorwraith's Third
Crescent Chain applies Distortion and its finisher deals 60 points more, but every swing is 15% lighter.
3 effects: status, slot, slot

Plays with

what to build around it
StatusesDistortion

Other Unique swords

4 to compare