The Second Sunrise is a Demon Unique ring with no boss attached: any drop at Threat 26 or higher can turn out to be it, and at that Threat 0.5% of what falls comes up Unique. It is built on Immaculate Ember Band — step 6 of the Ember Band line, item level 80 and up.
It always rolls the same numbers: +10 Power, +13% Fire Damage, +15% Burn Effect, +56% Fire Damage, +36% Power, +64% Burn Effect and +19% Critical Chance.
On top of that it carries The Second Sunrise — You can Ignite. Your hits apply Burn.
It leans into Burn.
It is Demon Gate loot.
“The first one never quite went out.”
Item text
as it reads in game
+10 Powerbase
+13% Fire Damage
+15% Burn Effect
+56% Fire DamageT7 · 25–32 · over the usual range
+36% PowerT7 · 17–22 · over the usual range
+64% Burn EffectT7 · 29–38 · over the usual range
+19% Critical ChanceT7 · 7–8 · over the usual range
The Second Sunrise — You can Ignite. Your hits apply Burn.
The numbers it locks in
the same on every copy
| Affix | Tier | Value | Normal range |
|---|---|---|---|
| Fire Damage prefix | T7 | +56% | 25–32 |
| Power prefix | T7 | +36% | 17–22 |
| Burn Effect prefix | T7 | +64% | 29–38 |
| Critical Chance suffix | T7 | +19% | 7–8 |
The part the stats don't show
what makes it worth hunting
The Second Sunrise
You can Ignite. Your hits apply Burn.
2 effects: payoff, status
Plays with
what to build around it
Found inDemon Gate
StatusesBurn
Other Unique rings
19 to compare