Updated 2 Oct 2026
Uniques/Ring/The Second Sunrise

The Second Sunrise is a Demon Unique ring with no boss attached: it drops anywhere in Hell, most often from H4 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 110, and there 0.2% of what falls comes up Unique. It is built on Immaculate Ember Band — step 6 of the Ember Band line, item level 80 and up.

It always rolls the same numbers: +20 Power, +19% Fire Damage, +21% Burn Effect, +42% Fire Damage, +12% Power, +48% Burn Effect and +12% Critical Chance.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries The Second Sunrise — You can Ignite. Your hits apply Burn.

It leans into Burn.

“The first one never quite went out.”

Item text

as it reads in game
+20 Powerbase
+19% Fire Damage
+21% Burn Effect
+42% Fire DamageT10 · 39–44
+12% PowerT10 · 11–12
+48% Burn EffectT10 · 45–51
+12% Critical ChanceT10 · 11–13
The Second Sunrise — You can Ignite. Your hits apply Burn.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Fire Damage prefixT10+42%39–44
Power prefixT10+12%11–12
Burn Effect prefixT10+48%45–51
Critical Chance suffixT10+12%11–13

The part the stats don't show

what makes it worth hunting
The Second Sunrise
You can Ignite. Your hits apply Burn.
2 effects: payoff, status

Plays with

what to build around it
StatusesBurn

Other Unique rings

25 to compare