Roll Call is a Demon Unique staff with no boss attached: any drop at Threat 27 or higher can turn out to be it, and at that Threat 0.5% of what falls comes up Unique. It is built on Perfect Spiritcaller Staff — step 6 of the Spiritcaller Staff line, item level 80 and up.
It always rolls the same numbers: +48 Power, +15% Ultimate Generation, +34% Power, +12% Ultimate Generation, +36% Summon Damage, +60% Ultimate Generation, +30% Cooldown Recovery and +6% Spell Leech.
On top of that it carries Roll Call — Grand Convergence fires twice over a 40% wider ring and your Main seats 1 more wisp, but it recharges 35% slower.
It is Adventure Mode loot.
Wearing it hands you Spirit Seed and Grand Convergence.
“Everyone answers. Then everyone answers again.”
Item text
as it reads in game
+48 Powerbase
+15% Ultimate Generationbase
+34% Power
+12% Ultimate Generation
+36% Summon DamageT9 · 33–38
+60% Ultimate GenerationT9 · 55–63
+30% Cooldown RecoveryT9 · 27–34
+6% Spell LeechT8 · 5–6
Roll Call — Grand Convergence fires twice over a 40% wider ring and your Main seats 1 more wisp, but it recharges 35% slower.
The numbers it locks in
the same on every copy
| Affix | Tier | Value | Normal range |
|---|---|---|---|
| Summon Damage prefix | T9 | +36% | 33–38 |
| Ultimate Generation suffix | T9 | +60% | 55–63 |
| Cooldown Recovery suffix | T9 | +30% | 27–34 |
| Spell Leech prefix | T8 | +6% | 5–6 |
The part the stats don't show
what makes it worth hunting
Roll Call
Grand Convergence fires twice over a 40% wider ring and your Main seats 1 more wisp, but it recharges 35% slower.
4 effects: mutation, slot, slot, slot
Plays with
what to build around it
Found inAdventure Mode
Other Unique staffs
15 to compare