Roll Call is a Demon Unique staff with no boss attached: it drops anywhere in Hell, most often from H8 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 110, and there 0.2% of what falls comes up Unique. It is built on Perfect Spiritcaller Staff — step 6 of the Spiritcaller Staff line, item level 80 and up.
It always rolls the same numbers: +96 Power, +15% Ultimate Generation, +78 Power, +14% Ultimate Generation, +42% Summon Damage, +69% Ultimate Generation, +34% Cooldown Recovery and +10% Spell Leech.
One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.
On top of that it carries Roll Call — Grand Convergence fires twice over a 40% wider ring and your Main seats 1 more wisp, but it recharges 35% slower.
Wearing it hands you Spirit Seed and Grand Convergence.
“Everyone answers. Then everyone answers again.”
Item text
The numbers it locks in
| Affix | Tier | Value | Normal range |
|---|---|---|---|
| Summon Damage prefix | T10 | +42% | 39–44 |
| Ultimate Generation suffix | T10 | +69% | 64–73 |
| Cooldown Recovery suffix | T10 | +34% | 30–38 |
| Spell Leech prefix | T10 | +10% | 9–10 |