Updated 15 Sep 2026
Uniques/Main Hand/The Lighthouse

The Lighthouse is a Nightmare Unique staff with no boss attached: any drop at Threat 25 or higher can turn out to be it, and at that Threat 0.5% of what falls comes up Unique. It is built on Perfect Griefmender Staff — step 6 of the Griefmender Staff line, item level 80 and up.

It always rolls the same numbers: +30% Healing Power, +96 Ward, +29 Power, +22% Healing Power, +70 Ward, +36% Holy Damage, +30% Cooldown Recovery, +50% Ultimate Generation and +6% Spell Leech.

On top of that it carries The Lighthouse — Guiding Light pierces 8 more enemies, mends 2 more allies and heals 30% harder, but casts 30% slower.

It is Nightmare Gate loot.

Wearing it hands you Guiding Light and Mending Chorus.

“It does not come to you. You steer by it.”

Item text

as it reads in game
+30% Healing Powerbase
+96 Wardbase
+29 Powerbase
+22% Healing Power
+70 Ward
+36% Holy DamageT9 · 33–38
+30% Cooldown RecoveryT9 · 27–34
+50% Ultimate GenerationT8 · 47–54
+6% Spell LeechT8 · 5–6
The Lighthouse — Guiding Light pierces 8 more enemies, mends 2 more allies and heals 30% harder, but casts 30% slower.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Holy Damage prefixT9+36%33–38
Cooldown Recovery suffixT9+30%27–34
Ultimate Generation suffixT8+50%47–54
Spell Leech prefixT8+6%5–6

The part the stats don't show

what makes it worth hunting
The Lighthouse
Guiding Light pierces 8 more enemies, mends 2 more allies and heals 30% harder, but casts 30% slower.
4 effects: slot, slot, slot, slot

Plays with

what to build around it

Other Unique staffs

7 to compare