Distortion is the Void status. Void status filling a meter that decays until its payoff fires. The meter needs status-carrying hits worth 30% of the target's maximum health, decaying 0.1 per tick. Payoff: implosion. Implosion pulls 2.4 units inside radius 4 for 120% of the hit, +50% on low health. On bosses the threshold becomes Stagger plus a 40-tick window.
Distortion buildup, displacement and high-risk execution. Its payoff is Implosion, and the affinity page lays the eight of them side by side.
2 draft cards can put it on your build: Warping Touch and Null Step.
1 relic effect applies it straight off your gear: Hollow Eye.
The numbers
how it behaves in a fight
Ticks every1 tick
Buildup threshold30
Buildup decay0.1 per tick
Damage while moving×1
Chain damage50%
Implosion radius4
Implosion pull2.4
Implosion damage120% of the hit
Implosion low-health bonus5000%
Boss window40 ticks
Draft cards that apply it
2 cards
Gear that applies it
1 relic effect
Uniques
8 Uniques