Updated 7 Sep 2026
Draft upgrades/Major/Opening Act

Opening Act is a rare major card out of the Global pool. Your Main and Special each deal 15% more damage.

Flat damage across your two workhorse buttons — hard to go wrong. Take it in any build that isn't all-in on the Ultimate; it quietly scales everything you do.

You can take it once · it only turns up when your Special ability can actually use it · it can be offered for 12 of the 34 abilities.

What it changes

2 changes
What it touchesBy how muchKind
Main ability
+15% Damage
slot
Special ability
+15% Damage
slot

What has to be true first

checked before you are ever shown it
Ability slotspecial

Abilities it can turn up for

12 abilities of 34