Opening Act is a rare major card out of the Global pool. Your Main and Special each deal 15% more damage.
Flat damage across your two workhorse buttons — hard to go wrong. Take it in any build that isn't all-in on the Ultimate; it quietly scales everything you do.
You can take it once · it only turns up when your Special ability can actually use it · it can be offered for 12 of the 34 abilities.
What it changes
2 changes
| What it touches | By how much | Kind |
|---|---|---|
| Main ability | +15% Damage | slot |
| Special ability | +15% Damage | slot |
What has to be true first
checked before you are ever shown it
Ability slot
specialAbilities it can turn up for
12 abilities of 34