Updated 2 Oct 2026
Uniques/Off Hand/Twice Dark

Twice Dark is a Mortal Unique dirk with no boss attached: it drops anywhere in Hell, most often from H9 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 110, and there 0.2% of what falls comes up Unique. It is built on Sovereign Eclipse Dirk — step 6 of the Eclipse Dirk line, item level 80 and up.

It always rolls the same numbers: +56 Power, +16% Critical Damage, +66 Power, +19% Critical Damage, +55% Critical Damage, +12% Critical Chance, +26% Attack Speed and +42% Void Damage.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries Twice Dark — Shadowstep strikes twice, hits 4 more enemies and executes below 45% instead of 35%, but recharges 25% slower.

Wearing it hands you Shadowstep.

“Step once for the crowd. Step again for the stragglers.”

Item text

as it reads in game
+56 Powerbase
+16% Critical Damagebase
+66 Power
+19% Critical Damage
+55% Critical DamageT10 · 51–58
+12% Critical ChanceT10 · 11–12
+26% Attack SpeedT10 · 22–29
+42% Void DamageT10 · 39–44
Twice Dark — Shadowstep strikes twice, hits 4 more enemies and executes below 45% instead of 35%, but recharges 25% slower.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Critical Damage suffixT10+55%51–58
Critical Chance suffixT10+12%11–12
Attack Speed prefixT10+26%22–29
Void Damage prefixT10+42%39–44

The part the stats don't show

what makes it worth hunting
Twice Dark
Shadowstep strikes twice, hits 4 more enemies and executes below 45% instead of 35%, but recharges 25% slower.
4 effects: mutation, slot, slot, slot

Plays with

what to build around it

Other Unique dirks

11 to compare