Updated 2 Oct 2026
Uniques/Off Hand/The Far Dark

The Far Dark is a Demon Unique dirk with no boss attached: it drops anywhere in Hell, most often from H2 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 110, and there 0.2% of what falls comes up Unique. It is built on Sovereign Shadow Dirk — step 6 of the Shadow Dirk line, item level 80 and up.

It always rolls the same numbers: +48 Power, +14% Critical Damage, +60 Power, +18% Critical Damage, +42% Void Damage, +55% Critical Damage and +26% Attack Speed.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries The Far Dark — Shadowstep reaches 50% farther and applies Distortion; a full meter Implodes, but it recharges 20% slower.

It leans into Distortion.

Wearing it hands you Shadowstep.

“It reaches further than you can see, which is the point.”

Item text

as it reads in game
+48 Powerbase
+14% Critical Damagebase
+60 Power
+18% Critical Damage
+42% Void DamageT10 · 39–44
+55% Critical DamageT10 · 51–58
+26% Attack SpeedT10 · 22–29
The Far Dark — Shadowstep reaches 50% farther and applies Distortion; a full meter Implodes, but it recharges 20% slower.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Void Damage prefixT10+42%39–44
Critical Damage suffixT10+55%51–58
Attack Speed prefixT10+26%22–29

The part the stats don't show

what makes it worth hunting
The Far Dark
Shadowstep reaches 50% farther and applies Distortion; a full meter Implodes, but it recharges 20% slower.
4 effects: status, payoff, slot, slot

Plays with

what to build around it
StatusesDistortion

Other Unique dirks

11 to compare