The Twin Lanterns is a Demon Unique ring with no boss attached: any drop at Threat 11 or higher can turn out to be it, and at that Threat 0.8% of what falls comes up Unique. It is built on Gilded Wardstone Band — step 4 of the Wardstone Band line, item level 45 and up.
It always rolls the same numbers: +43 Ward, +40 Ward, +16% Summon Damage, +100 Maximum Health and +24% Healing Power.
On top of that it carries The Twin Lanterns — Your Main keeps 2 fewer summons, but each hits 90% harder and crits 10% more often (summon abilities only).
It is Adventure Mode loot.
“Two lights. Both hungry.”
Item text
as it reads in game
+43 Wardbase
+40 Ward
+16% Summon DamageT5 · 14–17
+100 Maximum HealthT5 · 86–120
+24% Healing PowerT5 · 21–27
The Twin Lanterns — Your Main keeps 2 fewer summons, but each hits 90% harder and crits 10% more often (summon abilities only).
The numbers it locks in
the same on every copy
| Affix | Tier | Value | Normal range |
|---|---|---|---|
| Summon Damage prefix | T5 | +16% | 14–17 |
| Maximum Health suffix | T5 | +100 | 86–120 |
| Healing Power suffix | T5 | +24% | 21–27 |
The part the stats don't show
what makes it worth hunting
The Twin Lanterns
Your Main keeps 2 fewer summons, but each hits 90% harder and crits 10% more often (summon abilities only).
3 effects: slot, slot, slot
Plays with
what to build around it
Found inAdventure Mode
Other Unique rings
23 to compare