Updated 2 Oct 2026
Uniques/Ring/The Twin Lanterns

The Twin Lanterns is a Demon Unique ring with no boss attached: it drops anywhere in Nightmare, most often from N3 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 100, and there 0.3% of what falls comes up Unique. It is built on Immaculate Wardstone Band — step 6 of the Wardstone Band line, item level 80 and up.

It always rolls the same numbers: +70 Ward, +60 Ward, +36% Summon Damage, +418 Maximum Health and +55% Healing Power.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries The Twin Lanterns — Your Main keeps 2 fewer summons, but each hits 90% harder and crits 10% more often (summon abilities only).

“Two lights. Both hungry.”

Item text

as it reads in game
+70 Wardbase
+60 Ward
+36% Summon DamageT9 · 33–38
+418 Maximum HealthT9 · 346–490
+55% Healing PowerT9 · 51–58
The Twin Lanterns — Your Main keeps 2 fewer summons, but each hits 90% harder and crits 10% more often (summon abilities only).

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Summon Damage prefixT9+36%33–38
Maximum Health suffixT9+418346–490
Healing Power suffixT9+55%51–58

The part the stats don't show

what makes it worth hunting
The Twin Lanterns
Your Main keeps 2 fewer summons, but each hits 90% harder and crits 10% more often (summon abilities only).
3 effects: slot, slot, slot

Plays with

what to build around it

Other Unique rings

25 to compare