Updated 2 Oct 2026
Uniques/Head/Wardenplume Vigil

Wardenplume Vigil is a Demon Unique helm with no boss attached: it drops anywhere in Nightmare, most often from N7 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 100, and there 0.3% of what falls comes up Unique. It is built on Sovereign Wardenplume Helm — step 6 of the Wardenplume Helm line, item level 80 and up.

It always rolls the same numbers: +44 Armor, +40 Ward, +327 Maximum Health, +60 Armor, +60 Ward, +260 Armor, +658 Ward and +63% Guard Power.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries Wardenplume Vigil — Special area radius +25%; +15% Ward.

“The plume is a promise: nothing passes while the warden stands.”

Item text

as it reads in game
+44 Armorbase
+40 Wardbase
+327 Maximum Healthbase
+60 Armor
+60 Ward
+260 ArmorT10 · 218–302
+658 WardT10 · 548–767
+63% Guard PowerT10 · 59–67
Wardenplume Vigil — Special area radius +25%; +15% Ward.

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Armor suffixT10+260218–302
Ward suffixT10+658548–767
Guard Power suffixT10+63%59–67

The part the stats don't show

what makes it worth hunting
Wardenplume Vigil
Special area radius +25%; +15% Ward.
2 effects: slot, stat

Plays with

what to build around it

Other Unique helms

25 to compare