The Warden's Plume is a Demon Unique helm with no boss attached: any drop at Threat 16 or higher can turn out to be it, and at that Threat 0.7% of what falls comes up Unique. It is built on Masterwork Wardenplume Helm — step 5 of the Wardenplume Helm line, item level 60 and up.
It always rolls the same numbers: +34 Armor, +31 Ward, +34 Armor, +31 Ward, +32% Healing Power, +150 Maximum Health and +13% Cooldown Recovery.
On top of that it carries The Warden's Plume — Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).
It is Adventure Mode loot.
“Everyone under the feather, nobody quite dry.”
Item text
as it reads in game
+34 Armorbase
+31 Wardbase
+34 Armor
+31 Ward
+32% Healing PowerT6 · 28–37
+150 Maximum HealthT6 · 122–171
+13% Cooldown RecoveryT6 · 11–14
The Warden's Plume — Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).
The numbers it locks in
the same on every copy
| Affix | Tier | Value | Normal range |
|---|---|---|---|
| Healing Power suffix | T6 | +32% | 28–37 |
| Maximum Health suffix | T6 | +150 | 122–171 |
| Cooldown Recovery suffix | T6 | +13% | 11–14 |
The part the stats don't show
what makes it worth hunting
The Warden's Plume
Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).
3 effects: slot, slot, slot
Plays with
what to build around it
Found inAdventure Mode
Other Unique helms
10 to compare