Updated 15 Sep 2026
Uniques/Head/The Warden's Plume

The Warden's Plume is a Demon Unique helm with no boss attached: any drop at Threat 16 or higher can turn out to be it, and at that Threat 0.7% of what falls comes up Unique. It is built on Masterwork Wardenplume Helm — step 5 of the Wardenplume Helm line, item level 60 and up.

It always rolls the same numbers: +34 Armor, +31 Ward, +34 Armor, +31 Ward, +32% Healing Power, +150 Maximum Health and +13% Cooldown Recovery.

On top of that it carries The Warden's Plume — Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).

It is Adventure Mode loot.

“Everyone under the feather, nobody quite dry.”

Item text

as it reads in game
+34 Armorbase
+31 Wardbase
+34 Armor
+31 Ward
+32% Healing PowerT6 · 28–37
+150 Maximum HealthT6 · 122–171
+13% Cooldown RecoveryT6 · 11–14
The Warden's Plume — Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Healing Power suffixT6+32%28–37
Maximum Health suffixT6+150122–171
Cooldown Recovery suffixT6+13%11–14

The part the stats don't show

what makes it worth hunting
The Warden's Plume
Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).
3 effects: slot, slot, slot

Plays with

what to build around it

Other Unique helms

10 to compare