Updated 2 Oct 2026
Uniques/Head/The Warden's Plume

The Warden's Plume is a Demon Unique helm with no boss attached: it drops anywhere in Hell, most often from H4 up (rarer below that home difficulty, never above it), and nowhere else. Every copy is item level 110, and there 0.2% of what falls comes up Unique. It is built on Sovereign Wardenplume Helm — step 6 of the Wardenplume Helm line, item level 80 and up.

It always rolls the same numbers: +44 Armor, +40 Ward, +327 Maximum Health, +51 Armor, +47 Ward, +63% Healing Power, +594 Maximum Health and +29% Cooldown Recovery.

One Unique drop in 40 is a Mythical copy: the same item carrying 15–25% Mythical Energy that boosts every stat on it and can never be changed; the 15% floor is 10 times as common as the perfect 25%.

On top of that it carries The Warden's Plume — Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).

“Everyone under the feather, nobody quite dry.”

Item text

as it reads in game
+44 Armorbase
+40 Wardbase
+327 Maximum Healthbase
+51 Armor
+47 Ward
+63% Healing PowerT10 · 59–67
+594 Maximum HealthT10 · 491–696
+29% Cooldown RecoveryT10 · 25–32
The Warden's Plume — Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).

The numbers it locks in

the same on every copy
AffixTierValueNormal range
Healing Power suffixT10+63%59–67
Maximum Health suffixT10+594491–696
Cooldown Recovery suffixT10+29%25–32

The part the stats don't show

what makes it worth hunting
The Warden's Plume
Your Main and Ultimate heals reach 2 more allies each, but your Main's heals are 15% weaker (healing abilities only).
3 effects: slot, slot, slot

Plays with

what to build around it

Other Unique helms

25 to compare