Draft upgrades
The cards you pick between rooms. Minors stack up; a Major changes how one of your abilities works; a Capstone is the one pick at level 100 · 417 cards · 272 Majors · 12 Capstones · 15 that cost you something
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Showing 1–40 of 417 cards
| Card | What it does | Type | Rarity | Build tags |
|---|---|---|---|---|
Synergy · single |
+8% Power, Chill builds 50% faster, statuses last 30% longer, +15% Armor, cooldowns recover 15% faster. | Capstone any ability |
legendary | frost |
New mechanic · single · Dash slot |
Phase Step strikes every enemy you pass through for 50% of your Main; cooldown 20% longer. | Major 0 abilities |
legendary | — |
Synergy · single · Ultimate slot |
Your Ultimate goes off once more, every strike at 65% damage. | Major 3 abilities |
rare | — |
Synergy · ranked ×3 · Main slot |
+6% damage on your Main. | Minor 1 ability |
common | — |
Synergy · single · Main slot |
Your chaining Main jumps to 2 more enemies at 80% damage per hit. | Major 1 ability |
rare | — |
Synergy · ranked ×3 · Special slot |
+10% damage on your Special. | Minor 7 abilities |
common | — |
Global · single |
+10% Power, +15% Health and +10% crit chance. | Capstone any ability |
legendary | — |
Synergy · single · Ultimate slot |
While your Ultimate lasts, over-heal becomes Ward at 100% instead of 50%. | Major 1 ability |
rare | — |
Synergy · ranked ×3 · Ultimate slot |
Your Ultimate's Power buff rises by 5 points. | Minor 1 ability |
common | — |
Synergy · ranked ×3 · Special slot |
Your Special steps 8% farther. | Minor 1 ability |
common | — |
New mechanic · single · Main slot |
Heavy Cleave narrows to a 90° lane 8.4 u long at 130% damage with 3 u knockback. | Major 0 abilities |
legendary | — |
New mechanic · single · Ultimate slot |
Ascendant Form grants +70% Power for 12 s and mends 15% on entry. | Major 0 abilities |
legendary | — |
Synergy · single · Main slot |
Your thrown Main's stick crit lands 1 hit sooner, with +5% damage. | Major 1 ability |
rare | — |
Synergy · ranked ×3 · Special slot |
Everyone your Special covers reflects 5% of the damage they take. | Minor 3 abilities |
common | — |
Synergy · single |
Your Special wards 40% more. | Major 4 abilities |
common | — |
New mechanic · single · Dash slot |
Driving Rush's shove hits for 150% of your Main at 80% speed; cooldown 25% longer. | Major 0 abilities |
legendary | — |
Global · ranked ×4 |
+3% attack speed, and cooldowns recover 3% faster. | Minor any ability |
common | — |
Synergy · single |
Your Main's hits feed you 4% of their damage as health and you shrug off 15% of incoming damage while swinging. | Major 8 abilities |
rare | — |
New mechanic · single · Main slot |
Guiding Light mends 3 allies for 4% of max health each press; the orb is a slow 1.6 u sphere at 50% damage. | Major 0 abilities |
legendary | — |
Synergy · ranked ×3 · Main slot |
Your Main reaches 15% farther. | Minor 1 ability |
common | — |
Synergy · ranked ×4 |
Your dash recovers 12% sooner, and your Distortion builds 6% faster. | Minor any ability |
common | voiddash |
Synergy · single |
Your Frost-attuned abilities build Chill toward a Freeze on hit. | Minor any ability |
rare | froston_hit |
New mechanic · single · Special slot |
Fan of Knives throws one ring of 12 knives that circle you for 3 s, then fly 4.2 u. | Major 0 abilities |
legendary | — |
New mechanic · single · Special slot |
Whirlwind reaches 8 u and hits 16 enemies per spin at 85% damage; cooldown 15% longer. | Major 0 abilities |
legendary | — |
New mechanic · single · Dash slot |
Affinity Dash's trail burns for 75% of your Main's hit; the dash recovers 25% slower. | Major 0 abilities |
legendary | — |
New mechanic · single · Dash slot |
Phase Step becomes a 0.1 s blink at 64 u/s (6.4 u) on a 30% shorter cooldown. | Major 0 abilities |
legendary | — |
Synergy · single · Dash slot |
Your dash gains 1 charge and recovers 10% sooner. | Major 5 abilities |
rare | — |
Synergy · ranked ×3 · Special slot |
+10% damage on your Special's slam. | Minor 1 ability |
common | — |
Synergy · single |
Your combo finisher deals 60% more damage. | Major 1 ability |
rare | — |
New mechanic · ranked ×4 |
+8% Blood damage. Counts toward Blood cards. | Minor any ability |
common | blood |
New mechanic · single · Main slot |
Your Main deals Blood damage. Replaces any other Attunement on your Main. | Major 11 abilities |
rare | blood |
New mechanic · single · Special slot |
Your Special deals Blood damage. Replaces any other Attunement on your Special. | Major 12 abilities |
rare | blood |
Synergy · ranked ×3 · Main slot |
Your Main flies 12% faster. | Minor 4 abilities |
common | — |
Synergy · single |
Your Holy abilities place a Brand on hit. | Minor any ability |
rare | radianceon_hit |
Synergy · single · Main slot |
Your Main's orb is 20% wider, with +30% damage. | Major 1 ability |
rare | — |
Synergy · ranked ×3 |
Your Brands store 13% more and your Hallow burns 13% hotter. | Minor any ability |
rare | — |
Global · single |
+30% Armor, +20% Ward and +15% Health, but −6% move speed. | MajorHAS A DOWNSIDE any ability |
rare | — |
Synergy · single · Special slot |
Your Special charges 2 u farther. | Major 1 ability |
rare | — |
New mechanic · single · Ultimate slot |
Starfall drops three volleys of two stars at 50% damage, each crater burning for 5 s. | Major 0 abilities |
legendary | — |
New mechanic · single · Main slot |
Arcane Orb becomes a fast, narrow shot that stops at the first body and bursts for 300%. | Major 0 abilities |
legendary | — |