Relic effects
The things that fire on their own while you fight. Relics and charms carry them, and Awakened gear reaches them from Spirit Level 3 · 54 effects · 21 ways to set one off
Fires on
All (54)Channel Tick (3)Combo Finish (2)Damage Taken (2)Dash (1)Dash End (3)Elite Kill (1)Heal Cast (4)Hit Chance (1)Kill (3)Low Health (2)Melee Hit (2)Nth Crit (8)Nth Hit (1)Projectile Hit (3)Room Clear (2)Special Cast (3)Status Applied (2)Summon Expire (1)Summon Hit (3)Ultimate Cast (3)Ward Granted (4)
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54 relic effects
| Effect | Reads as | Fires on | Value | Applies | Carried by |
|---|---|---|---|---|---|
| Below 35% health you gain +{value}% Critical Damage for 5 s, once every 10 s. | low_health | 30 +1.5/level |
— | 0 bases | |
| Finishing a dash grants you a {value}% Ward for 2 s. | dash_end | 6 +0.2/level |
— | 0 bases | |
| Hits have a 20% chance to arc to a nearby enemy for 12% of the damage. | hit_chance | 35 +2/level |
— | 9 bases 5 Uniques | |
| Heals you cast grant the healed ally +{value}% Power for 4 s. | heal_cast | 8 +0.3/level |
— | 0 bases | |
| Kills grant +{value}% Critical Chance for 3 s. | kill | 6 +0.2/level |
— | 0 bases | |
Blood |
Every 5th critical strike opens a bleeding wound for 60% of the hit. | nth_crit | 60 +4/level |
Bleed | 3 bases |
| Casting your Special grants you a {value}% Ward for 2 s. | special_cast | 12 +0.25/level |
— | 0 bases | |
| Casting your Ultimate bursts for {value}% of your Power at enemies within 4 u. | ultimate_cast | 200 +10/level |
— | 0 bases | |
| Applying a status charges your Ultimate by {value} points, at most once a second. | status_applied | 1.5 +0.05/level |
— | 0 bases | |
| Every {count}th beam pulse that lands chains lightning to the 2 nearest other enemies for {value}% of the pulse. | channel_tick | 120 +6/level |
— | 0 bases | |
| Applying a status has a {chance}% chance to spread it to the nearest other enemy for {value}% of the hit. | status_applied | 50 +3/level |
— | 0 bases | |
Holy |
Every 5th critical strike sets a Brand worth 60% of the hit. | nth_crit | 60 +4/level |
Brand | 6 bases 3 Uniques |
| A summon that expires bursts for {value}% of your Power at enemies within 2 u of it. | summon_expire | 100 +5/level |
— | 0 bases | |
| Every {count}th hit strikes a second time for {value}% of the first. | nth_hit | 100 +3/level |
— | 0 bases | |
| Granting a ward also grants its bearer +{value} Armor for 6 s. | ward_granted | 12 +1/level |
— | 0 bases | |
| A finished dash leaves a 1.5 s frost wake that slows enemies inside by {value}%. | dash_end | 40 +0.4/level |
— | 0 bases | |
| Melee hits build Fury: +{value}% Melee Damage per stack up to {count}, fading 4.5 s after your last hit. | melee_hit | 1 +0.02/level |
— | 0 bases | |
| Heals you cast charge your Ultimate by {value} points, at most once a second. | heal_cast | 4 +0.15/level |
— | 0 bases | |
Frost |
Every 5th critical strike chills the target for 60% of the hit. | nth_crit | 60 +4/level |
Chill | 3 bases 2 Uniques |
Void |
Every 5th critical strike warps the target, building Distortion for 60% of the hit. | nth_crit | 60 +4/level |
Distortion | 3 bases |
| Melee hits have a {chance}% chance to grant +{value} Armor for 3 s. | melee_hit | 10 +1/level |
— | 0 bases | |
| Clearing a room restores 12% of your maximum health. | room_clear | 8 +0.5/level |
— | 2 bases 3 Uniques | |
Fire |
Every 5th critical strike ignites the target for 50% of the hit. | nth_crit | 60 +4/level |
Burn | 7 bases 3 Uniques |
| Summon hits have a {chance}% chance to feed you {value}% of the bite as health. | summon_hit | 25 +1/level |
— | 0 bases | |
| Below 35% health you gain +20 Ward for 5 s. | low_health | 40 +2/level |
— | 1 base 3 Uniques | |
| Projectile hits build Rhythm: +{value}% Projectile Damage per stack up to {count}, fading 3 s after your last hit. | projectile_hit | 1 +0.02/level |
— | 0 bases | |
Stone |
Every 5th critical strike cracks the target's guard, building Crumble for 60% of the hit. | nth_crit | 60 +4/level |
Crumble | 3 bases 1 Unique |
| Healing an ally heals you for {value}% of the amount. | heal_cast | 30 +1/level |
— | 0 bases | |
| Wards you grant reflect {value}% of the damage they absorb at the attacker for 10 s. | ward_granted | 20 +1/level |
— | 0 bases | |
| Finishing a dash grants +{value}% Power for 3 s. | dash_end | 6 +0.2/level |
— | 0 bases | |
| Beam pulses build Overcharge: +{value}% Spell Damage per stack up to {count}, fading 2 s after the beam stops. | channel_tick | 1 +0.02/level |
— | 0 bases | |
| Heals of at least 20% of the ally's maximum health also grant them a {value}% Ward for 6 s. | heal_cast | 10 +0.3/level |
— | 0 bases | |
| Summon hits build Pack Tactics: +{value}% Summon Damage per stack up to {count}, fading 4 s after their last hit. | summon_hit | 1 +0.02/level |
— | 0 bases | |
| Combo finishers send a shockwave through enemies within 2 u for {value}% of your Power. | combo_finish | 90 +5/level |
— | 0 bases | |
| Every {count}th projectile hit charges your Ultimate by {value} points. | projectile_hit | 3 +0.1/level |
— | 0 bases | |
| Kills restore 2% of your maximum health. | kill | 3 +0/level |
— | 2 bases 2 Uniques | |
| Casting your Special sends a shockwave through enemies within 2.5 u for {value}% of your Power. | special_cast | 70 +3.5/level |
— | 0 bases | |
| Casting your Ultimate restores {value}% of your maximum health. | ultimate_cast | 15 +0.35/level |
— | 0 bases | |
Poison |
Every 5th critical strike envenoms the target for 60% of the hit. | nth_crit | 60 +4/level |
Venom | 6 bases 1 Unique |
| Beam pulses have a {chance}% chance to feed you {value}% of the pulse as health. | channel_tick | 20 +1/level |
— | 0 bases | |
| Kills charge your Ultimate by 2 points. | kill | 6 +0.4/level |
— | 8 bases 7 Uniques | |
| Casting your Ultimate calls 2 Wisps for 8 s that bite at {value}% of a Spirit Seed wisp's. | ultimate_cast | 80 +2/level |
— | 0 bases | |
| Every {count}th projectile hit splinters into the 2 nearest other enemies for {value}% of the damage. | projectile_hit | 35 +2/level |
— | 0 bases | |
| Taking a hit grants +10 Armor for 6 s. | damage_taken | 12 +0.8/level |
— | 1 base 1 Unique | |
Storm |
Every 5th critical strike shocks the target for 60% of the hit. | nth_crit | 60 +4/level |
Shock | 6 bases 2 Uniques |
| Casting your Special grants +{value}% Critical Chance for 2 s. | special_cast | 15 +0.35/level |
— | 0 bases | |
| Taking a hit has a {chance}% chance to lash out for {value}% of your Power at enemies within 2 u. | damage_taken | 60 +3/level |
— | 0 bases | |
| Dashing bursts for 90% of your Power against enemies around you. | dash | 120 +6/level |
— | 4 bases 1 Unique | |
| Killing an elite or a boss grants +20% Power for 12 s. | elite_kill | 20 +1/level |
— | 2 bases 2 Uniques | |
| Clearing a room charges your Ultimate by {value} points. | room_clear | 15 +0.5/level |
— | 0 bases | |
| Combo finishers grant +{value}% Power for 4 s. | combo_finish | 10 +0.4/level |
— | 0 bases | |
| Granting a ward also heals its bearer for {value}% of their maximum health. | ward_granted | 4 +0.2/level |
— | 0 bases | |
| Granting a ward bursts for {value}% of your Power at enemies within 2.5 u of its bearer. | ward_granted | 80 +4/level |
— | 0 bases | |
| Summon hits have a {chance}% chance to kindle a Wisp for 3 s that bites at {value}% of a Spirit Seed wisp's. | summon_hit | 60 +2/level |
— | 0 bases |