Updated 7 Sep 2026

Relic effects

The things that fire on their own while you fight. Relics and charms carry them, and Awakened gear reaches them from Spirit Level 3 · 16 effects · 8 ways to set one off

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16 relic effects
EffectReads asFires onValueAppliesCarried by
Hits have a 20% chance to arc to a nearby enemy for 12% of the damage. hit_chance 35
+2/level
9 bases
3 Uniques
Every 5th critical strike opens a bleeding wound for 60% of the hit. nth_crit 60
+4/level
Bleed 3 bases
Every 5th critical strike sets a Brand worth 60% of the hit. nth_crit 60
+4/level
Brand 6 bases
1 Unique
Every 5th critical strike chills the target for 60% of the hit. nth_crit 60
+4/level
Chill 3 bases
1 Unique
Every 5th critical strike warps the target, building Distortion for 60% of the hit. nth_crit 60
+4/level
Distortion 3 bases
Clearing a room restores 12% of your maximum health. room_clear 8
+0.5/level
2 bases
2 Uniques
Every 5th critical strike ignites the target for 50% of the hit. nth_crit 60
+4/level
Burn 7 bases
2 Uniques
Below 35% health you gain +20 Ward for 5 s. low_health 40
+2/level
1 base
2 Uniques
Every 5th critical strike cracks the target's guard, building Crumble for 60% of the hit. nth_crit 60
+4/level
Crumble 3 bases
Kills restore 2% of your maximum health. kill 3
+0/level
2 bases
2 Uniques
Every 5th critical strike envenoms the target for 60% of the hit. nth_crit 60
+4/level
Venom 6 bases
1 Unique
Kills charge your Ultimate by 2 points. kill 6
+0.4/level
8 bases
7 Uniques
Taking a hit grants +10 Armor for 6 s. damage_taken 12
+0.8/level
1 base
Every 5th critical strike shocks the target for 60% of the hit. nth_crit 60
+4/level
Shock 6 bases
2 Uniques
Dashing bursts for 90% of your Power against enemies around you. dash 120
+6/level
4 bases
Killing an elite or a boss grants +20% Power for 12 s. elite_kill 20
+1/level
2 bases
2 Uniques