Rimecrown is one of two paths an Awakened helm can take toward Frost. A tactician's crown: recovery and ward with a late frost spike.
Infusion starts it at +4% Cooldown Recovery, and by Spirit Level 5 it reads +17% Cooldown Recovery, +197 Ward and +14% Frost Damage.
From Spirit Level 3 the gear starts firing Last Light on its own — Below 35% health you gain +300 Ward for 5 s. — the same thing Last Light does from a relic.
Frost builds around Chill and the Freeze payoff.
Step by step
Infusion, then 5 Spirit Levels
Infusion
+4% Cooldown Recovery
Cooldown Recovery 4
Spirit Level 1
+6% Cooldown Recovery
Cooldown Recovery 6
Spirit Level 2
+9% Cooldown Recovery
Cooldown Recovery 9
Spirit Level 3
+9% Cooldown Recovery
Last Light Below 35% health you gain +120 Ward for 5 s.
Cooldown Recovery 9
Spirit Level 4
+12% Cooldown Recovery
+104 Ward
Last Light Below 35% health you gain +190 Ward for 5 s.
Cooldown Recovery 12Ward 104
Spirit Level 5
+17% Cooldown Recovery
+197 Ward
+14% Frost Damage
Last Light Below 35% health you gain +300 Ward for 5 s.
Cooldown Recovery 17Ward 197Frost Damage 14
How the numbers grow
Spirit Level by Spirit Level
| Stat | Inf | L1 | L2 | L3 | L4 | L5 |
|---|---|---|---|---|---|---|
| Cooldown Recovery | 4 | 6 | 9 | 9 | 12 | 17 |
| Ward | — | — | — | — | 104 | 197 |
| Frost Damage | — | — | — | — | — | 14 |
| Last Light | — | — | — | 120 | 190 | 300 |
Gear that can take this path
26 bases across 8 lines
The other Helm paths
16 to choose between
| Path | Affinity | At Spirit Level 5 | |
|---|---|---|---|
| Blood | Crimsoncrown A tactician's crown: recovery and ward with a late blood spike. | Blood | +17% Cooldown Recovery +197 Ward +14% Blood Damage |
| Blood | Veingaze A seer's gaze: crit vision laced with blood status. | Blood | +8% Critical Chance +15% Status Effect +17% Critical Damage |
| Fire | Cindergaze A seer's gaze: crit vision laced with fire status. | Fire | +8% Critical Chance +15% Burn Effect +17% Critical Damage |
| Fire | Embercrown A tactician's crown: recovery and ward with a late fire spike. | Fire | +17% Cooldown Recovery +197 Ward +14% Fire Damage |
| Frost | Hoargaze A seer's gaze: crit vision laced with frost status. | Frost | +8% Critical Chance +15% Status Effect +17% Critical Damage |
| Frost | Rimecrown A tactician's crown: recovery and ward with a late frost spike. | Frost | +17% Cooldown Recovery +197 Ward +14% Frost Damage |
| Holy | Dawncrown A tactician's crown: recovery and ward with a late radiant spike. | Holy | +17% Cooldown Recovery +197 Ward +14% Holy Damage |
| Holy | Halogaze A seer's gaze: crit vision laced with radiant status. | Holy | +8% Critical Chance +15% Status Effect +17% Critical Damage |
| Poison | Blightgaze A seer's gaze: crit vision laced with poison status. | Poison | +8% Critical Chance +15% Status Effect +17% Critical Damage |
| Poison | Venomcrown A tactician's crown: recovery and ward with a late poison spike. | Poison | +17% Cooldown Recovery +197 Ward +14% Poison Damage |
| Stone | Basaltgaze A seer's gaze: crit vision laced with stone status. | Stone | +8% Critical Chance +15% Status Effect +17% Critical Damage |
| Stone | Granitecrown A tactician's crown: recovery and ward with a late stone spike. | Stone | +17% Cooldown Recovery +197 Ward +14% Stone Damage |
| Storm | Tempestcrown A tactician's crown: recovery and ward with a late storm spike. | Storm | +17% Cooldown Recovery +197 Ward +14% Storm Damage |
| Storm | Voltgaze A seer's gaze: crit vision laced with storm status. | Storm | +8% Critical Chance +15% Status Effect +17% Critical Damage |
| Void | Nullcrown A tactician's crown: recovery and ward with a late void spike. | Void | +17% Cooldown Recovery +197 Ward +14% Void Damage |
| Void | Umbragaze A seer's gaze: crit vision laced with void status. | Void | +8% Critical Chance +15% Status Effect +17% Critical Damage |