Updated 7 Sep 2026
Spirit paths/Helm/Tempestcrown

Tempestcrown is one of two paths an Awakened helm can take toward Storm. A tactician's crown: recovery and ward with a late storm spike.

Infusion starts it at +4% Cooldown Recovery, and by Spirit Level 5 it reads +17% Cooldown Recovery, +197 Ward and +14% Storm Damage.

From Spirit Level 3 the gear starts firing Last Light on its own — Below 35% health you gain +300 Ward for 5 s. — the same thing Last Light does from a relic.

Storm builds around Shock and the Overload payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+4% Cooldown Recovery
Cooldown Recovery 4
Spirit Level 1
+6% Cooldown Recovery
Cooldown Recovery 6
Spirit Level 2
+9% Cooldown Recovery
Cooldown Recovery 9
Spirit Level 3
+9% Cooldown Recovery
Last Light Below 35% health you gain +120 Ward for 5 s.
Cooldown Recovery 9
Spirit Level 4
+12% Cooldown Recovery
+104 Ward
Last Light Below 35% health you gain +190 Ward for 5 s.
Cooldown Recovery 12Ward 104
Spirit Level 5
+17% Cooldown Recovery
+197 Ward
+14% Storm Damage
Last Light Below 35% health you gain +300 Ward for 5 s.
Cooldown Recovery 17Ward 197Storm Damage 14

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Cooldown Recovery46991217
Ward104197
Storm Damage14
Last Light120190300

Gear that can take this path

26 bases across 8 lines

The other Helm paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsoncrown
A tactician's crown: recovery and ward with a late blood spike.
Blood
+17% Cooldown Recovery
+197 Ward
+14% Blood Damage
BloodVeingaze
A seer's gaze: crit vision laced with blood status.
Blood
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
FireCindergaze
A seer's gaze: crit vision laced with fire status.
Fire
+8% Critical Chance
+15% Burn Effect
+17% Critical Damage
FireEmbercrown
A tactician's crown: recovery and ward with a late fire spike.
Fire
+17% Cooldown Recovery
+197 Ward
+14% Fire Damage
FrostHoargaze
A seer's gaze: crit vision laced with frost status.
Frost
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
FrostRimecrown
A tactician's crown: recovery and ward with a late frost spike.
Frost
+17% Cooldown Recovery
+197 Ward
+14% Frost Damage
HolyDawncrown
A tactician's crown: recovery and ward with a late radiant spike.
Holy
+17% Cooldown Recovery
+197 Ward
+14% Holy Damage
HolyHalogaze
A seer's gaze: crit vision laced with radiant status.
Holy
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
PoisonBlightgaze
A seer's gaze: crit vision laced with poison status.
Poison
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
PoisonVenomcrown
A tactician's crown: recovery and ward with a late poison spike.
Poison
+17% Cooldown Recovery
+197 Ward
+14% Poison Damage
StoneBasaltgaze
A seer's gaze: crit vision laced with stone status.
Stone
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
StoneGranitecrown
A tactician's crown: recovery and ward with a late stone spike.
Stone
+17% Cooldown Recovery
+197 Ward
+14% Stone Damage
StormTempestcrown
A tactician's crown: recovery and ward with a late storm spike.
Storm
+17% Cooldown Recovery
+197 Ward
+14% Storm Damage
StormVoltgaze
A seer's gaze: crit vision laced with storm status.
Storm
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
VoidNullcrown
A tactician's crown: recovery and ward with a late void spike.
Void
+17% Cooldown Recovery
+197 Ward
+14% Void Damage
VoidUmbragaze
A seer's gaze: crit vision laced with void status.
Void
+8% Critical Chance
+15% Status Effect
+17% Critical Damage