Updated 7 Sep 2026

Voltgaze is one of two paths an Awakened helm can take toward Storm. A seer's gaze: crit vision laced with storm status.

Infusion starts it at +2% Critical Chance and +4% Status Effect, and by Spirit Level 5 it reads +8% Critical Chance, +15% Status Effect and +17% Critical Damage.

From Spirit Level 3 the gear starts firing Thunderstep on its own — Dashing bursts for 260% of your Power against enemies around you. — the same thing Thunderstep does from a relic.

Storm builds around Shock and the Overload payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+2% Critical Chance
+4% Status Effect
Critical Chance 2Status Power 4
Spirit Level 1
+3% Critical Chance
+6% Status Effect
Critical Chance 3Status Power 6
Spirit Level 2
+5% Critical Chance
+8% Status Effect
Critical Chance 5Status Power 8
Spirit Level 3
+5% Critical Chance
+8% Status Effect
Thunderstep Dashing bursts for 110% of your Power against enemies around you.
Critical Chance 5Status Power 8
Spirit Level 4
+7% Critical Chance
+11% Status Effect
+9% Critical Damage
Thunderstep Dashing bursts for 170% of your Power against enemies around you.
Critical Chance 7Status Power 11Critical Damage 9
Spirit Level 5
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
Thunderstep Dashing bursts for 260% of your Power against enemies around you.
Critical Chance 8Status Power 15Critical Damage 17

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Critical Chance235578
Status Power46881115
Critical Damage917
Thunderstep110170260

Gear that can take this path

26 bases across 8 lines

The other Helm paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsoncrown
A tactician's crown: recovery and ward with a late blood spike.
Blood
+17% Cooldown Recovery
+197 Ward
+14% Blood Damage
BloodVeingaze
A seer's gaze: crit vision laced with blood status.
Blood
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
FireCindergaze
A seer's gaze: crit vision laced with fire status.
Fire
+8% Critical Chance
+15% Burn Effect
+17% Critical Damage
FireEmbercrown
A tactician's crown: recovery and ward with a late fire spike.
Fire
+17% Cooldown Recovery
+197 Ward
+14% Fire Damage
FrostHoargaze
A seer's gaze: crit vision laced with frost status.
Frost
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
FrostRimecrown
A tactician's crown: recovery and ward with a late frost spike.
Frost
+17% Cooldown Recovery
+197 Ward
+14% Frost Damage
HolyDawncrown
A tactician's crown: recovery and ward with a late radiant spike.
Holy
+17% Cooldown Recovery
+197 Ward
+14% Holy Damage
HolyHalogaze
A seer's gaze: crit vision laced with radiant status.
Holy
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
PoisonBlightgaze
A seer's gaze: crit vision laced with poison status.
Poison
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
PoisonVenomcrown
A tactician's crown: recovery and ward with a late poison spike.
Poison
+17% Cooldown Recovery
+197 Ward
+14% Poison Damage
StoneBasaltgaze
A seer's gaze: crit vision laced with stone status.
Stone
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
StoneGranitecrown
A tactician's crown: recovery and ward with a late stone spike.
Stone
+17% Cooldown Recovery
+197 Ward
+14% Stone Damage
StormTempestcrown
A tactician's crown: recovery and ward with a late storm spike.
Storm
+17% Cooldown Recovery
+197 Ward
+14% Storm Damage
StormVoltgaze
A seer's gaze: crit vision laced with storm status.
Storm
+8% Critical Chance
+15% Status Effect
+17% Critical Damage
VoidNullcrown
A tactician's crown: recovery and ward with a late void spike.
Void
+17% Cooldown Recovery
+197 Ward
+14% Void Damage
VoidUmbragaze
A seer's gaze: crit vision laced with void status.
Void
+8% Critical Chance
+15% Status Effect
+17% Critical Damage