Updated 7 Sep 2026
Spirit paths/Armor/Thunderplate

Thunderplate is one of two paths Awakened armor can take toward Storm. Bulk and resilience that shrugs off storm-scarred battlefields.

Infusion starts it at +55 Maximum Health, and by Spirit Level 5 it reads +260 Maximum Health, +80 Armor and +10% Status Resistance.

From Spirit Level 3 the gear starts firing Last Light on its own — Below 35% health you gain +300 Ward for 5 s. — the same thing Last Light does from a relic.

Storm builds around Shock and the Overload payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+55 Maximum Health
Maximum Health 55
Spirit Level 1
+85 Maximum Health
Maximum Health 85
Spirit Level 2
+125 Maximum Health
Maximum Health 125
Spirit Level 3
+125 Maximum Health
Last Light Below 35% health you gain +120 Ward for 5 s.
Maximum Health 125
Spirit Level 4
+180 Maximum Health
+42 Armor
Last Light Below 35% health you gain +190 Ward for 5 s.
Maximum Health 180Armor 42
Spirit Level 5
+260 Maximum Health
+80 Armor
+10% Status Resistance
Last Light Below 35% health you gain +300 Ward for 5 s.
Maximum Health 260Armor 80Status Resistance 10

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Maximum Health5585125125180260
Armor4280
Status Resistance10
Last Light120190300

Gear that can take this path

24 bases across 8 lines

The other Armor paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodRubyheart
Battle plate that turns worn blood into proc-less, ever-growing offense.
Blood
+26% Blood Damage
+177 Maximum Health
+12% Power
BloodSanguineplate
Bulk and resilience that shrugs off blood-scarred battlefields.
Blood
+260 Maximum Health
+80 Armor
+10% Status Resistance
FireAshplate
Bulk and resilience that shrugs off fire-scarred battlefields.
Fire
+260 Maximum Health
+80 Armor
+10% Status Resistance
FirePyreheart
Battle plate that turns worn fire into proc-less, ever-growing offense.
Fire
+26% Fire Damage
+177 Maximum Health
+12% Power
FrostSleetplate
Bulk and resilience that shrugs off frost-scarred battlefields.
Frost
+260 Maximum Health
+80 Armor
+10% Status Resistance
FrostWinterheart
Battle plate that turns worn frost into proc-less, ever-growing offense.
Frost
+26% Frost Damage
+177 Maximum Health
+12% Power
HolyLumenplate
Bulk and resilience that shrugs off radiant-scarred battlefields.
Holy
+260 Maximum Health
+80 Armor
+10% Status Resistance
HolySunheart
Battle plate that turns worn radiant into proc-less, ever-growing offense.
Holy
+26% Holy Damage
+177 Maximum Health
+12% Power
PoisonSporeheart
Battle plate that turns worn poison into proc-less, ever-growing offense.
Poison
+26% Poison Damage
+177 Maximum Health
+12% Power
PoisonToxinplate
Bulk and resilience that shrugs off poison-scarred battlefields.
Poison
+260 Maximum Health
+80 Armor
+10% Status Resistance
StoneBoulderheart
Battle plate that turns worn stone into proc-less, ever-growing offense.
Stone
+26% Stone Damage
+177 Maximum Health
+12% Power
StoneFlintplate
Bulk and resilience that shrugs off stone-scarred battlefields.
Stone
+260 Maximum Health
+80 Armor
+10% Status Resistance
StormGaleheart
Battle plate that turns worn storm into proc-less, ever-growing offense.
Storm
+26% Storm Damage
+177 Maximum Health
+12% Power
StormThunderplate
Bulk and resilience that shrugs off storm-scarred battlefields.
Storm
+260 Maximum Health
+80 Armor
+10% Status Resistance
VoidAbyssheart
Battle plate that turns worn void into proc-less, ever-growing offense.
Void
+26% Void Damage
+177 Maximum Health
+12% Power
VoidHollowplate
Bulk and resilience that shrugs off void-scarred battlefields.
Void
+260 Maximum Health
+80 Armor
+10% Status Resistance