Toxinplate is one of two paths Awakened armor can take toward Poison. Bulk and resilience that shrugs off poison-scarred battlefields.
Infusion starts it at +55 Maximum Health, and by Spirit Level 5 it reads +260 Maximum Health, +80 Armor and +10% Status Resistance.
From Spirit Level 3 the gear starts firing Reaper's Draught on its own — Kills restore 8% of your maximum health. — the same thing Reaper's Draught does from a relic.
Poison builds around Venom and the Contagion payoff.
Step by step
Infusion, then 5 Spirit Levels
Infusion
+55 Maximum Health
Maximum Health 55
Spirit Level 1
+85 Maximum Health
Maximum Health 85
Spirit Level 2
+125 Maximum Health
Maximum Health 125
Spirit Level 3
+125 Maximum Health
Reaper's Draught Kills restore 3% of your maximum health.
Maximum Health 125
Spirit Level 4
+180 Maximum Health
+42 Armor
Reaper's Draught Kills restore 5% of your maximum health.
Maximum Health 180Armor 42
Spirit Level 5
+260 Maximum Health
+80 Armor
+10% Status Resistance
Reaper's Draught Kills restore 8% of your maximum health.
Maximum Health 260Armor 80Status Resistance 10
How the numbers grow
Spirit Level by Spirit Level
| Stat | Inf | L1 | L2 | L3 | L4 | L5 |
|---|---|---|---|---|---|---|
| Maximum Health | 55 | 85 | 125 | 125 | 180 | 260 |
| Armor | — | — | — | — | 42 | 80 |
| Status Resistance | — | — | — | — | — | 10 |
| Reaper's Draught | — | — | — | 3 | 5 | 8 |
Gear that can take this path
24 bases across 8 lines
The other Armor paths
16 to choose between
| Path | Affinity | At Spirit Level 5 | |
|---|---|---|---|
| Blood | Rubyheart Battle plate that turns worn blood into proc-less, ever-growing offense. | Blood | +26% Blood Damage +177 Maximum Health +12% Power |
| Blood | Sanguineplate Bulk and resilience that shrugs off blood-scarred battlefields. | Blood | +260 Maximum Health +80 Armor +10% Status Resistance |
| Fire | Ashplate Bulk and resilience that shrugs off fire-scarred battlefields. | Fire | +260 Maximum Health +80 Armor +10% Status Resistance |
| Fire | Pyreheart Battle plate that turns worn fire into proc-less, ever-growing offense. | Fire | +26% Fire Damage +177 Maximum Health +12% Power |
| Frost | Sleetplate Bulk and resilience that shrugs off frost-scarred battlefields. | Frost | +260 Maximum Health +80 Armor +10% Status Resistance |
| Frost | Winterheart Battle plate that turns worn frost into proc-less, ever-growing offense. | Frost | +26% Frost Damage +177 Maximum Health +12% Power |
| Holy | Lumenplate Bulk and resilience that shrugs off radiant-scarred battlefields. | Holy | +260 Maximum Health +80 Armor +10% Status Resistance |
| Holy | Sunheart Battle plate that turns worn radiant into proc-less, ever-growing offense. | Holy | +26% Holy Damage +177 Maximum Health +12% Power |
| Poison | Sporeheart Battle plate that turns worn poison into proc-less, ever-growing offense. | Poison | +26% Poison Damage +177 Maximum Health +12% Power |
| Poison | Toxinplate Bulk and resilience that shrugs off poison-scarred battlefields. | Poison | +260 Maximum Health +80 Armor +10% Status Resistance |
| Stone | Boulderheart Battle plate that turns worn stone into proc-less, ever-growing offense. | Stone | +26% Stone Damage +177 Maximum Health +12% Power |
| Stone | Flintplate Bulk and resilience that shrugs off stone-scarred battlefields. | Stone | +260 Maximum Health +80 Armor +10% Status Resistance |
| Storm | Galeheart Battle plate that turns worn storm into proc-less, ever-growing offense. | Storm | +26% Storm Damage +177 Maximum Health +12% Power |
| Storm | Thunderplate Bulk and resilience that shrugs off storm-scarred battlefields. | Storm | +260 Maximum Health +80 Armor +10% Status Resistance |
| Void | Abyssheart Battle plate that turns worn void into proc-less, ever-growing offense. | Void | +26% Void Damage +177 Maximum Health +12% Power |
| Void | Hollowplate Bulk and resilience that shrugs off void-scarred battlefields. | Void | +260 Maximum Health +80 Armor +10% Status Resistance |