Spiritfate Database
Every drop, every boss and every card the draft can offer, with the numbers you need to work out what to chase next.
591 bases229 Uniques417 draft cards100 Renown talents76 things to kill
Database6 sections
⚔Bases591
Every weapon, armour piece, ring and relic that drops — what it gives you and the item level it starts at.
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≡Lines213
One piece of gear followed all the way up, tier by tier, with the Uniques built on it.
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✦Uniques229
Named gear with fixed numbers, a power the stat block hides, and the boss you hunt it from.
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✎Affixes94
The random stats gear rolls, how high each one goes, and the words it puts in an item's name.
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❖Upgrades417
The cards a run offers you between rooms, and what has to be true before one turns up.
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✶Spirit paths208
Where Awakening can take a piece of gear, one path at a time, across five Spirit Levels.
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World4 sections
▣Biomes8
What lives behind each Gate, how a floor is laid out, and who is waiting at the end of it.
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♛Bosses9
The eight who close the Gates: how they fight, and every Unique they can give up.
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☠Enemies67
Everything that comes at you — health, damage, armour, and how often it drops something.
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⚑Activities4
Demon Gate, Nightmare Gate and the Mortal Arena — and what a wipe costs you in each.
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Combat4 sections
✧Abilities34
Every attack, dash and ultimate your gear can hand you, and the ways the draft bends them.
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✵Statuses9
One per Affinity: the burn that keeps ticking, or the bar that fills and bursts.
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◎Relic effects54
The effects that fire on their own while you fight, and the gear that carries them.
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⁂Talents100
The Renown board you spend points on between runs, drawn cluster by cluster.
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Reference5 sections
◈Affinities8
The eight damage flavours, the status each one leaves behind and the payoff it builds to.
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❝Glossary154
Every word a draft card uses — Echo, Reach, Ward, Grace, Flinch — and exactly what it means in numbers.
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☰Run modifiers8
The conditions a run can be under, and exactly what each one makes harder or richer.
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¤Economy13
What the bench charges to work on your gear, what salvage gives back, and what a sale is worth.
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▲Threat & rarity30
Every Threat step lifts item level by 4.17 and tilts the odds toward rarer drops.
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The eight who close the Gatesall bosses →
Pick a Gateall biomes →
Not sure where to start?good places to begin
The gear you begin with
The 3 bases a run can start you on, and the ability each one puts in your hands.
The rarest things in the game
32 Exceptional Uniques, four to a boss, sharing a tenth of everything it drops.
Cards that change a run
272 Majors, 137 of them fighting over the same slot on your ability.
Why better gear drops later
Every Threat step lifts item level by 4.17; Adventure Uniques never drop more than 5 levels above you; Nightmare and Hell have their own.
Awaken into the Void
26 paths into Distortion and the Implosion payoff, five Spirit Levels each.
What the bench costs
Reroll, swap, hone or promote — priced off the item's level and rarity, with worked tables.