Frostmere Reach is a frost biome that runs up to Threat 20, and everything in it is Frost — so Chill and the Freeze payoff are the language of the fight. Frost Wyrm waits at the end, with 1050 health and 8 Uniques to give up.
A run through it lays out 26 rooms — 1 entry, 15 combat, 2 boss, 2 transit, 1 shrine, 3 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 5 for every Threat step you are attempting, with about 12 power for each of your levels.
2 creatures from the shared Demon crowd are swapped out here: Imp → Frost Whelp and Imp Overlord → Frost Wyrm.
Waiting at the end
Frost Wyrm
Dragon · 1050 HP · 22 dmg · 2 drops per kill · summoned with Frostwyrm Fang
Uber form×3 HP · ×1.75 dmg
Uniques it can drop8
Calls inFrost Whelp
What lives here
7 roles · at the lowest Threat
| Role | Enemy | HP | Dmg | Armor | XP | |
|---|---|---|---|---|---|---|
| swarmer | Shardling Elemental | 28 | 7 | 0 | 6 | |
| bruiser | Frost Whelp Dragon | 52 | 10 | 4 | 15 | |
| ranged | Glacier Seer Spirit | 40 | 11 | 0 | 10 | |
| hunter | Rimefang Beast | 56 | 11 | 0 | 11 | |
| controller | Whiteout Siren Spirit | 60 | 10 | 0 | 14 | |
| support | Aurora Wisp Spirit | 54 | 8 | 0 | 14 | |
| miniboss | Rimefang AlphaMINIBOSS Beast | 820 | 28 | 4 | 80 |
Swapped out here
2 swaps
| Elsewhere you would meet | Here you meet | |
|---|---|---|
| → | ||
| → |
Structures
6 structures · one is drawn per run
| Structure | Weight | How often you see it |
|---|---|---|
| Frostmere Dungeon | 1 | |
| Frostmere Fortress | 1 | |
| Frostmere Warrens | 1 | |
| Frostmere Courtyard | 1 | |
| Frostmere Sanctum | 1 | |
| Frostmere Crossing | 1 |
How a floor is laid out
26 rooms built · 0–10 combat rooms drawn per run
| Entry | Combat | Boss | Transit | Shrine | Branch | Loop | Placeholder |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 2 | 2 | 1 | 3 | 1 | 1 |