Updated 7 Sep 2026
Biomes/Frostmere Reach

Frostmere Reach is a frost biome that runs up to Threat 20, and everything in it is Frost — so Chill and the Freeze payoff are the language of the fight. Frost Wyrm waits at the end, with 1050 health and 8 Uniques to give up.

A run through it lays out 26 rooms — 1 entry, 15 combat, 2 boss, 2 transit, 1 shrine, 3 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 5 for every Threat step you are attempting, with about 12 power for each of your levels.

2 creatures from the shared Demon crowd are swapped out here: ImpFrost Whelp and Imp OverlordFrost Wyrm.

Waiting at the end

Frost Wyrm
Dragon · 1050 HP · 22 dmg · 2 drops per kill · summoned with Frostwyrm Fang
Uber form×3 HP · ×1.75 dmg
Uniques it can drop8
Calls inFrost Whelp

What lives here

7 roles · at the lowest Threat
RoleEnemyHPDmgArmorXP
swarmerShardling
Elemental
28706
bruiserFrost Whelp
Dragon
5210415
rangedGlacier Seer
Spirit
4011010
hunterRimefang
Beast
5611011
controllerWhiteout Siren
Spirit
6010014
supportAurora Wisp
Spirit
548014
minibossRimefang AlphaMINIBOSS
Beast
82028480

Swapped out here

2 swaps
Elsewhere you would meetHere you meet

Structures

6 structures · one is drawn per run
StructureWeightHow often you see it
Frostmere Dungeon1
Frostmere Fortress1
Frostmere Warrens1
Frostmere Courtyard1
Frostmere Sanctum1
Frostmere Crossing1

How a floor is laid out

26 rooms built · 0–10 combat rooms drawn per run
EntryCombatBossTransitShrineBranchLoopPlaceholder
115221311