Frostmere Reach is a frost biome that runs up to Threat 25, and everything in it is Frost — so Chill and the Freeze payoff are the language of the fight. Frost Wyrm waits at the end, with 1050 health and 8 Uniques to give up.
A run through it lays out 28 rooms — 1 entry, 17 combat, 2 boss, 2 transit, 1 shrine, 3 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 4.17 for every Threat step you are attempting, with about 12 power for each of your levels.
2 creatures from the shared Demon crowd are swapped out here: Imp → Frost Whelp and Imp Overlord → Frost Wyrm.
Waiting at the end
Frost Wyrm
Dragon · 1050 HP · 22 dmg · 5 drops per kill · summoned with Frostwyrm Fang
Uber form×1.6 HP · ×1.75 dmg
Uniques it can drop8
Calls inFrost Whelp
What lives here
7 roles · at the lowest Threat
| Role | Enemy | HP | Dmg | Armor | XP | |
|---|---|---|---|---|---|---|
| swarmer | Shardling Elemental | 28 | 7 | 0 | 6 | |
| bruiser | Frost Whelp Dragon | 52 | 10 | 4 | 15 | |
| ranged | Glacier Seer Spirit | 40 | 11 | 0 | 10 | |
| hunter | Rimefang Beast | 56 | 11 | 0 | 11 | |
| controller | Frost Siren Spirit | 60 | 10 | 0 | 14 | |
| support | Aurora Wisp Spirit | 54 | 8 | 0 | 14 | |
| miniboss | Rimefang AlphaMINIBOSS Beast | 820 | 28 | 4 | 80 |
Swapped out here
2 swaps
| Elsewhere you would meet | Here you meet | |
|---|---|---|
| → | ||
| → |
Structures
6 structures · one is drawn per run
| Structure | Weight | How often you see it |
|---|---|---|
| Frostmere Dungeon | 1 | |
| Frostmere Fortress | 1 | |
| Frostmere Warrens | 1 | |
| Frostmere Courtyard | 1 | |
| Frostmere Sanctum | 1 | |
| Frostmere Crossing | 1 |
How a floor is laid out
28 rooms built · 0–10 combat rooms drawn per run
| Entry | Combat | Boss | Transit | Shrine | Branch | Loop | Placeholder |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 2 | 2 | 1 | 3 | 1 | 1 |