Bloodspire Keep is a keep biome that runs up to Threat 25, and everything in it is Blood — so Bleed and the Exsanguinate payoff are the language of the fight. The Vampire Lord waits at the end, with 960 health and 8 Uniques to give up.
A run through it lays out 27 rooms — 1 entry, 17 combat, 2 boss, 2 transit, 1 shrine, 2 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 4.17 for every Threat step you are attempting, with about 12 power for each of your levels.
2 creatures from the shared Demon crowd are swapped out here: Imp → Gore Pup and Imp Overlord → The Vampire Lord.
Waiting at the end
The Vampire Lord
Vampire · 960 HP · 21 dmg · 5 drops per kill · summoned with Vampire Lord's Heart
Uber form×1.6 HP · ×1.75 dmg
Uniques it can drop8
Calls inBloodwing
What lives here
7 roles · at the lowest Threat
| Role | Enemy | HP | Dmg | Armor | XP | |
|---|---|---|---|---|---|---|
| swarmer | Gore Pup Beast | 30 | 8 | 0 | 6 | |
| bruiser | Gore Butcher Beast | 78 | 16 | 0 | 12 | |
| ranged | Bloodwing Bat | 40 | 10 | 0 | 9 | |
| hunter | Red Stalker Beast | 56 | 12 | 0 | 11 | |
| controller | Gorecoil Serpent | 60 | 11 | 0 | 14 | |
| support | Blood Cantor Vampire | 54 | 8 | 0 | 14 | |
| miniboss | Crimson AbbotMINIBOSS Vampire | 800 | 24 | 4 | 80 |
Swapped out here
2 swaps
| Elsewhere you would meet | Here you meet | |
|---|---|---|
| → | ||
| → |
Structures
6 structures · one is drawn per run
| Structure | Weight | How often you see it |
|---|---|---|
| Bloodspire Dungeon | 1 | |
| Bloodspire Fortress | 1 | |
| Bloodspire Warrens | 1 | |
| Bloodspire Courtyard | 1 | |
| Bloodspire Sanctum | 1 | |
| Bloodspire Crossing | 1 |
How a floor is laid out
27 rooms built · 0–10 combat rooms drawn per run
| Entry | Combat | Boss | Transit | Shrine | Branch | Loop | Placeholder |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 2 | 2 | 1 | 2 | 1 | 1 |