Bloodspire Keep is a keep biome that runs up to Threat 20, and everything in it is Blood — so Bleed and the Exsanguinate payoff are the language of the fight. The Vampire Lord waits at the end, with 960 health and 8 Uniques to give up.
A run through it lays out 25 rooms — 1 entry, 15 combat, 2 boss, 2 transit, 1 shrine, 2 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 5 for every Threat step you are attempting, with about 12 power for each of your levels.
2 creatures from the shared Demon crowd are swapped out here: Imp → Gorespittle Pup and Imp Overlord → The Vampire Lord.
Waiting at the end
The Vampire Lord
Vampire · 960 HP · 21 dmg · 2 drops per kill · summoned with Vampire Lord's Heart
Uber form×3 HP · ×1.75 dmg
Uniques it can drop8
Calls inBloodwing
What lives here
7 roles · at the lowest Threat
| Role | Enemy | HP | Dmg | Armor | XP | |
|---|---|---|---|---|---|---|
| swarmer | Gorespittle Pup Beast | 30 | 8 | 0 | 6 | |
| bruiser | Goreclaw Butcher Beast | 78 | 16 | 0 | 12 | |
| ranged | Bloodwing Bat | 40 | 10 | 0 | 9 | |
| hunter | Crimson Stalker Beast | 56 | 12 | 0 | 11 | |
| controller | Gorecoil Serpent | 60 | 11 | 0 | 14 | |
| support | Blood Cantor Vampire | 54 | 8 | 0 | 14 | |
| miniboss | The Crimson AbbotMINIBOSS Vampire | 800 | 24 | 4 | 80 |
Swapped out here
2 swaps
| Elsewhere you would meet | Here you meet | |
|---|---|---|
| → | ||
| → |
Structures
6 structures · one is drawn per run
| Structure | Weight | How often you see it |
|---|---|---|
| Bloodspire Dungeon | 1 | |
| Bloodspire Fortress | 1 | |
| Bloodspire Warrens | 1 | |
| Bloodspire Courtyard | 1 | |
| Bloodspire Sanctum | 1 | |
| Bloodspire Crossing | 1 |
How a floor is laid out
25 rooms built · 0–10 combat rooms drawn per run
| Entry | Combat | Boss | Transit | Shrine | Branch | Loop | Placeholder |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 2 | 2 | 1 | 2 | 1 | 1 |