Updated 2 Oct 2026
Biomes/Bloodspire Keep

Bloodspire Keep is a keep biome that runs up to Threat 25, and everything in it is Blood — so Bleed and the Exsanguinate payoff are the language of the fight. The Vampire Lord waits at the end, with 960 health and 8 Uniques to give up.

A run through it lays out 27 rooms — 1 entry, 17 combat, 2 boss, 2 transit, 1 shrine, 2 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 4.17 for every Threat step you are attempting, with about 12 power for each of your levels.

2 creatures from the shared Demon crowd are swapped out here: Imp → Gore Pup and Imp Overlord → The Vampire Lord.

Waiting at the end

The Vampire Lord
Vampire · 960 HP · 21 dmg · 5 drops per kill · summoned with Vampire Lord's Heart
Uber form×1.6 HP · ×1.75 dmg
Uniques it can drop8
Calls inBloodwing

What lives here

7 roles · at the lowest Threat
RoleEnemyHPDmgArmorXP
swarmerGore Pup
Beast
30806
bruiserGore Butcher
Beast
7816012
rangedBloodwing
Bat
401009
hunterRed Stalker
Beast
5612011
controllerGorecoil
Serpent
6011014
supportBlood Cantor
Vampire
548014
minibossCrimson AbbotMINIBOSS
Vampire
80024480

Swapped out here

2 swaps
Elsewhere you would meetHere you meet
→
→

Structures

6 structures · one is drawn per run
StructureWeightHow often you see it
Bloodspire Dungeon1
Bloodspire Fortress1
Bloodspire Warrens1
Bloodspire Courtyard1
Bloodspire Sanctum1
Bloodspire Crossing1

How a floor is laid out

27 rooms built · 0–10 combat rooms drawn per run
EntryCombatBossTransitShrineBranchLoopPlaceholder
117221211