Updated 7 Sep 2026
Biomes/Cragmaw Deep

Cragmaw Deep is a crag biome that runs up to Threat 20, and everything in it is Stone — so Crumble and the Seismic payoff are the language of the fight. The Mountain Sire waits at the end, with 1350 health and 8 Uniques to give up.

A run through it lays out 25 rooms — 1 entry, 15 combat, 2 boss, 2 transit, 1 shrine, 2 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 5 for every Threat step you are attempting, with about 12 power for each of your levels.

2 creatures from the shared Demon crowd are swapped out here: ImpPebble Scuttler and Imp OverlordThe Mountain Sire.

Waiting at the end

The Mountain Sire
Treant · 1350 HP · 24 dmg · 2 drops per kill · summoned with Sire's Heartstone
Uber form×3 HP · ×1.75 dmg
Uniques it can drop8
Calls inRubble Roller

What lives here

7 roles · at the lowest Threat
RoleEnemyHPDmgArmorXP
swarmerPebble Scuttler
Crab
36726
bruiserCragback
Construct
86151012
rangedTunnel Borer
Worm
401009
hunterRubble Roller
Treant
6011011
controllerDustcaller
Worm
6011014
supportMenhir Keeper
Treant
648014
minibossKilnroot ColossusMINIBOSS
Treant
940301080

Swapped out here

2 swaps
Elsewhere you would meetHere you meet

Structures

6 structures · one is drawn per run
StructureWeightHow often you see it
Cragmaw Dungeon1
Cragmaw Fortress1
Cragmaw Warrens1
Cragmaw Courtyard1
Cragmaw Sanctum1
Cragmaw Crossing1

How a floor is laid out

25 rooms built · 0–10 combat rooms drawn per run
EntryCombatBossTransitShrineBranchLoopPlaceholder
115221211