Cragmaw Deep is a crag biome that runs up to Threat 25, and everything in it is Stone — so Crumble and the Seismic payoff are the language of the fight. The Mountain Sire waits at the end, with 1350 health and 8 Uniques to give up.
A run through it lays out 27 rooms — 1 entry, 17 combat, 2 boss, 2 transit, 1 shrine, 2 branch, 1 loop and 1 placeholder — and draws 0–10 of the combat ones on any given floor. Come in around level 4.17 for every Threat step you are attempting, with about 12 power for each of your levels.
2 creatures from the shared Demon crowd are swapped out here: Imp → Scuttler and Imp Overlord → The Mountain Sire.
Waiting at the end
The Mountain Sire
Treant · 1350 HP · 24 dmg · 5 drops per kill · summoned with Sire's Heartstone
Uber form×1.6 HP · ×1.75 dmg
Uniques it can drop8
Calls inRubble Roller
What lives here
7 roles · at the lowest Threat
| Role | Enemy | HP | Dmg | Armor | XP | |
|---|---|---|---|---|---|---|
| swarmer | Scuttler Crab | 36 | 7 | 2 | 6 | |
| bruiser | Cragback Construct | 86 | 15 | 10 | 12 | |
| ranged | Tunnel Borer Worm | 40 | 10 | 0 | 9 | |
| hunter | Rubble Roller Treant | 60 | 11 | 0 | 11 | |
| controller | Dustcaller Worm | 60 | 11 | 0 | 14 | |
| support | Menhir Keeper Treant | 64 | 8 | 0 | 14 | |
| miniboss | Kilnroot ColossusMINIBOSS Treant | 940 | 30 | 10 | 80 |
Swapped out here
2 swaps
| Elsewhere you would meet | Here you meet | |
|---|---|---|
| → | ||
| → |
Structures
6 structures · one is drawn per run
| Structure | Weight | How often you see it |
|---|---|---|
| Cragmaw Dungeon | 1 | |
| Cragmaw Fortress | 1 | |
| Cragmaw Warrens | 1 | |
| Cragmaw Courtyard | 1 | |
| Cragmaw Sanctum | 1 | |
| Cragmaw Crossing | 1 |
How a floor is laid out
27 rooms built · 0–10 combat rooms drawn per run
| Entry | Combat | Boss | Transit | Shrine | Branch | Loop | Placeholder |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 2 | 2 | 1 | 2 | 1 | 1 |