Updated 2 Oct 2026

Voltvow is one of two paths an Awakened relic can take toward Storm. Survival in storm: a deep barrier and resistance for the long dark.

Infusion starts it at +60 Ward, and by Spirit Level 5 it reads +290 Ward, +19% Storm Damage and +10% Affinity Resistance.

From Spirit Level 3 the gear starts firing Last Light on its own — Below 35% health you gain +300 Ward for 5 s. — the same thing Last Light does from a relic.

Storm builds around Shock and the Overload payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+60 Ward
Ward 60
Spirit Level 1
+95 Ward
Ward 95
Spirit Level 2
+140 Ward
Ward 140
Spirit Level 3
+140 Ward
Last Light Below 35% health you gain +120 Ward for 5 s.
Ward 140
Spirit Level 4
+200 Ward
+10% Storm Damage
Last Light Below 35% health you gain +190 Ward for 5 s.
Ward 200Storm Damage 10
Spirit Level 5
+290 Ward
+19% Storm Damage
+10% Affinity Resistance
Last Light Below 35% health you gain +300 Ward for 5 s.
Ward 290Storm Damage 19Status Resistance 10

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Ward6095140140200290
Storm Damage————1019
Status Resistance—————10
Last Light———120190300

Gear that can take this path

66 bases across 24 lines
+12 more lines

The other Relic paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsonidol
Blood damage that feeds ultimate generation from every kill.
Blood
+28% Blood Damage
+20% Ultimate Generation
+5% Power
BloodVeinvow
Survival in blood: a deep barrier and resistance for the long dark.
Blood
+290 Ward
+19% Blood Damage
+10% Affinity Resistance
FireCindervow
Survival in fire: a deep barrier and resistance for the long dark.
Fire
+290 Ward
+19% Fire Damage
+10% Affinity Resistance
FireEmberidol
Fire damage that feeds ultimate generation from every kill.
Fire
+28% Fire Damage
+20% Ultimate Generation
+5% Power
FrostHoarvow
Survival in frost: a deep barrier and resistance for the long dark.
Frost
+290 Ward
+19% Frost Damage
+10% Affinity Resistance
FrostRimeidol
Frost damage that feeds ultimate generation from every kill.
Frost
+28% Frost Damage
+20% Ultimate Generation
+5% Power
HolyDawnidol
Holy damage that feeds ultimate generation from every kill.
Holy
+28% Holy Damage
+20% Ultimate Generation
+5% Power
HolyHalovow
Survival in radiant: a deep barrier and resistance for the long dark.
Holy
+290 Ward
+19% Holy Damage
+10% Affinity Resistance
PoisonBlightvow
Survival in poison: a deep barrier and resistance for the long dark.
Poison
+290 Ward
+19% Poison Damage
+10% Affinity Resistance
PoisonVenomidol
Poison damage that feeds ultimate generation from every kill.
Poison
+28% Poison Damage
+20% Ultimate Generation
+5% Power
StoneBasaltvow
Survival in stone: a deep barrier and resistance for the long dark.
Stone
+290 Ward
+19% Stone Damage
+10% Affinity Resistance
StoneGraniteidol
Stone damage that feeds ultimate generation from every kill.
Stone
+28% Stone Damage
+20% Ultimate Generation
+5% Power
StormTempestidol
Storm damage that feeds ultimate generation from every kill.
Storm
+28% Storm Damage
+20% Ultimate Generation
+5% Power
StormVoltvow
Survival in storm: a deep barrier and resistance for the long dark.
Storm
+290 Ward
+19% Storm Damage
+10% Affinity Resistance
VoidHungerbound
Void damage that feeds ultimate generation from every kill.
Void
+28% Void Damage
+25% Ultimate Generation
VoidNullward
Survival in the dark: ward and a last-light shield when near death.
Void
+290 Ward
+14% Void Damage
+10% Affinity Resistance