Updated 7 Sep 2026
Spirit paths/Relic/Tempestidol

Tempestidol is one of two paths an Awakened relic can take toward Storm. Storm damage that feeds ultimate generation from every kill.

Infusion starts it at +6% Storm Damage, and by Spirit Level 5 it reads +28% Storm Damage, +20% Ultimate Generation and +12% Power.

From Spirit Level 3 the gear starts firing Soul Siphon on its own — Kills charge your Ultimate by 90 points. — the same thing Soul Siphon does from a relic.

Storm builds around Shock and the Overload payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+6% Storm Damage
Storm Damage 6
Spirit Level 1
+9% Storm Damage
Storm Damage 9
Spirit Level 2
+13% Storm Damage
Storm Damage 13
Spirit Level 3
+13% Storm Damage
Soul Siphon Kills charge your Ultimate by 35 points.
Storm Damage 13
Spirit Level 4
+19% Storm Damage
+11% Ultimate Generation
Soul Siphon Kills charge your Ultimate by 55 points.
Storm Damage 19Ultimate Generation 11
Spirit Level 5
+28% Storm Damage
+20% Ultimate Generation
+12% Power
Soul Siphon Kills charge your Ultimate by 90 points.
Storm Damage 28Ultimate Generation 20Power 12

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Storm Damage6913131928
Ultimate Generation1120
Power12
Soul Siphon355590

Gear that can take this path

66 bases across 24 lines
+12 more lines

The other Relic paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodCrimsonidol
Blood damage that feeds ultimate generation from every kill.
Blood
+28% Blood Damage
+20% Ultimate Generation
+12% Power
BloodVeinvow
Survival in blood: a deep barrier and resistance for the long dark.
Blood
+290 Ward
+19% Blood Damage
+10% Status Resistance
FireCindervow
Survival in fire: a deep barrier and resistance for the long dark.
Fire
+290 Ward
+19% Fire Damage
+10% Status Resistance
FireEmberidol
Fire damage that feeds ultimate generation from every kill.
Fire
+28% Fire Damage
+20% Ultimate Generation
+12% Power
FrostHoarvow
Survival in frost: a deep barrier and resistance for the long dark.
Frost
+290 Ward
+19% Frost Damage
+10% Status Resistance
FrostRimeidol
Frost damage that feeds ultimate generation from every kill.
Frost
+28% Frost Damage
+20% Ultimate Generation
+12% Power
HolyDawnidol
Holy damage that feeds ultimate generation from every kill.
Holy
+28% Holy Damage
+20% Ultimate Generation
+12% Power
HolyHalovow
Survival in radiant: a deep barrier and resistance for the long dark.
Holy
+290 Ward
+19% Holy Damage
+10% Status Resistance
PoisonBlightvow
Survival in poison: a deep barrier and resistance for the long dark.
Poison
+290 Ward
+19% Poison Damage
+10% Status Resistance
PoisonVenomidol
Poison damage that feeds ultimate generation from every kill.
Poison
+28% Poison Damage
+20% Ultimate Generation
+12% Power
StoneBasaltvow
Survival in stone: a deep barrier and resistance for the long dark.
Stone
+290 Ward
+19% Stone Damage
+10% Status Resistance
StoneGraniteidol
Stone damage that feeds ultimate generation from every kill.
Stone
+28% Stone Damage
+20% Ultimate Generation
+12% Power
StormTempestidol
Storm damage that feeds ultimate generation from every kill.
Storm
+28% Storm Damage
+20% Ultimate Generation
+12% Power
StormVoltvow
Survival in storm: a deep barrier and resistance for the long dark.
Storm
+290 Ward
+19% Storm Damage
+10% Status Resistance
VoidHungerbound
Void damage that feeds ultimate generation from every kill.
Void
+28% Void Damage
+25% Ultimate Generation
VoidNullward
Survival in the dark: ward and a last-light shield when near death.
Void
+290 Ward
+14% Void Damage
+10% Status Resistance