Updated 7 Sep 2026

Statuses

One per Affinity. Some stack up and keep burning; others fill a bar that bursts into that Affinity's payoff · 8 statuses · 3 that fill a bar · 5 that stack

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8 statuses
StatusWhat it doesHow it worksNumbersPayoffWhat puts it on
Blood
Blood status holding up to 3 independently sourced stacks. Each stack deals 12% of the applying hit every 8 ticks for 60 ticks. Deals 1.5x damage against a moving target. Behaves normally on bosses. Stacks up 3 stacks
60 ticks, ticking every 8
2 cards
9 Uniques · 1 relic effect
Holy
Holy status holding up to 1 independently sourced stack. Lasts 240 ticks. Stores 20% of every hit, released in radius 5. Behaves normally on bosses. Stacks up 1 stack
240 ticks, ticking every 240
2 cards
6 Uniques · 1 relic effect
Fire
Fire status holding up to 5 independently sourced stacks. Each stack deals 9% of the applying hit every 10 ticks for 80 ticks. Behaves normally on bosses. Stacks up 5 stacks
80 ticks, ticking every 10
2 cards
6 Uniques · 1 relic effect
Frost
Frost status filling a meter that decays until its payoff fires. The meter needs status-carrying hits worth 22% of the target's maximum health, decaying 0.1 per tick. Slows by up to 40% at a full meter. Payoff: freeze for 44 ticks (22 on elites). On bosses the threshold becomes Stagger plus a 50-tick window. Fills a bar threshold 22
decays 0.1 per tick
Freeze
44 ticks window
2 cards
8 Uniques · 1 relic effect
Stone
Stone status filling a meter that decays until its payoff fires. The meter needs status-carrying hits worth 26% of the target's maximum health, decaying 0.08 per tick. Payoff: sunder for 90 ticks. Sundered targets lose 50% of their armor and take 40 Stagger. Seismic upgrades the payoff into a 3.5-unit shockwave for 160% of the hit. On bosses the threshold becomes Stagger plus a 90-tick window. Fills a bar threshold 26
decays 0.08 per tick
Sunder
90 ticks window
2 cards
5 Uniques · 1 relic effect
Void status filling a meter that decays until its payoff fires. The meter needs status-carrying hits worth 30% of the target's maximum health, decaying 0.1 per tick. Payoff: implosion. Implosion pulls 2.4 units inside radius 4 for 120% of the hit, +50% on low health. On bosses the threshold becomes Stagger plus a 40-tick window. Fills a bar threshold 30
decays 0.1 per tick
Implosion 2 cards
8 Uniques · 1 relic effect
Storm
Storm status holding up to 3 independently sourced stacks. Each stack deals 3% of the applying hit every 20 ticks for 120 ticks. Direct hits land 4% harder per stack. Overload chains 4 times within 7 units at 55% damage per jump. Behaves normally on bosses. Stacks up 3 stacks
120 ticks, ticking every 20
2 cards
9 Uniques · 1 relic effect
Poison
Poison status holding up to 10 independently sourced stacks. Each stack deals 5% of the applying hit every 12 ticks for 200 ticks. Behaves normally on bosses. Stacks up 10 stacks
200 ticks, ticking every 12
2 cards
7 Uniques · 1 relic effect