Updated 2 Oct 2026
Spirit paths/Staff/Sporewarden

Sporewarden is one of two paths an Awakened staff can take toward Poison. A keeper's staff: mending and cooldown flow first, poison wrath in reserve.

Infusion starts it at +8% Healing Power, and by Spirit Level 5 it reads +34% Healing Power, +11% Cooldown Recovery and +5% Power.

From Spirit Level 3 the gear starts firing Keeper's Lantern on its own — Clearing a room restores 16% of your maximum health. — the same thing Keeper's Lantern does from a relic.

Poison builds around Venom and the Contagion payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+8% Healing Power
Healing Power 8
Spirit Level 1
+12% Healing Power
Healing Power 12
Spirit Level 2
+17% Healing Power
Healing Power 17
Spirit Level 3
+17% Healing Power
Keeper's Lantern Clearing a room restores 6% of your maximum health.
Healing Power 17
Spirit Level 4
+24% Healing Power
+6% Cooldown Recovery
Keeper's Lantern Clearing a room restores 10% of your maximum health.
Healing Power 24Cooldown Recovery 6
Spirit Level 5
+34% Healing Power
+11% Cooldown Recovery
+5% Power
Keeper's Lantern Clearing a room restores 16% of your maximum health.
Healing Power 34Cooldown Recovery 11Power 5

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Healing Power81217172434
Cooldown Recovery————611
Power—————5
Keeper's Lantern———61016

Gear that can take this path

49 bases across 18 lines
+6 more lines

The other Staff paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodRubywarden
A keeper's staff: mending and cooldown flow first, blood wrath in reserve.
Blood
+34% Healing Power
+11% Cooldown Recovery
+5% Power
BloodSanguinecall
Heavy blood channeling backed by growing Power and recovery.
Blood
+31% Blood Damage
+7% Power
+8% Cooldown Recovery
FireAshcall
Heavy fire channeling backed by growing Power and recovery.
Fire
+31% Fire Damage
+7% Power
+8% Cooldown Recovery
FirePyrewarden
A keeper's staff: mending and cooldown flow first, fire wrath in reserve.
Fire
+34% Healing Power
+11% Cooldown Recovery
+5% Power
FrostSleetcall
Heavy frost channeling backed by growing Power and recovery.
Frost
+31% Frost Damage
+7% Power
+8% Cooldown Recovery
FrostWinterwarden
A keeper's staff: mending and cooldown flow first, frost wrath in reserve.
Frost
+34% Healing Power
+11% Cooldown Recovery
+5% Power
HolyLumencall
Heavy radiant channeling backed by growing Power and recovery.
Holy
+31% Holy Damage
+7% Power
+8% Cooldown Recovery
HolySunwarden
A keeper's staff: mending and cooldown flow first, radiant wrath in reserve.
Holy
+34% Healing Power
+11% Cooldown Recovery
+5% Power
PoisonSporewarden
A keeper's staff: mending and cooldown flow first, poison wrath in reserve.
Poison
+34% Healing Power
+11% Cooldown Recovery
+5% Power
PoisonToxincall
Heavy poison channeling backed by growing Power and recovery.
Poison
+31% Poison Damage
+7% Power
+8% Cooldown Recovery
StoneBoulderwarden
A keeper's staff: mending and cooldown flow first, stone wrath in reserve.
Stone
+34% Healing Power
+11% Cooldown Recovery
+5% Power
StoneFlintcall
Heavy stone channeling backed by growing Power and recovery.
Stone
+31% Stone Damage
+7% Power
+8% Cooldown Recovery
StormGalewarden
A keeper's staff: mending and cooldown flow first, storm wrath in reserve.
Storm
+34% Healing Power
+11% Cooldown Recovery
+5% Power
StormThundercall
Heavy storm channeling backed by growing Power and recovery.
Storm
+31% Storm Damage
+7% Power
+8% Cooldown Recovery
VoidAbysswarden
A keeper's staff: mending and cooldown flow first, void wrath in reserve.
Void
+34% Healing Power
+11% Cooldown Recovery
+5% Power
VoidHollowcall
Heavy void channeling backed by growing Power and recovery.
Void
+31% Void Damage
+7% Power
+8% Cooldown Recovery