Sanguinecall is one of two paths an Awakened staff can take toward Blood. Heavy blood channeling backed by growing Power and recovery.
Infusion starts it at +7% Blood Damage, and by Spirit Level 5 it reads +31% Blood Damage, +17% Power and +8% Cooldown Recovery.
From Spirit Level 3 the gear starts firing Trophy Hunter on its own — Killing an elite or a boss grants +45% Power for 12 s. — the same thing Trophy Hunter does from a relic.
Blood builds around Bleed and the Exsanguinate payoff.
Step by step
Infusion, then 5 Spirit Levels
Infusion
+7% Blood Damage
Blood Damage 7
Spirit Level 1
+10% Blood Damage
Blood Damage 10
Spirit Level 2
+15% Blood Damage
Blood Damage 15
Spirit Level 3
+15% Blood Damage
Trophy Hunter Killing an elite or a boss grants +18% Power for 12 s.
Blood Damage 15
Spirit Level 4
+21% Blood Damage
+9% Power
Trophy Hunter Killing an elite or a boss grants +28% Power for 12 s.
Blood Damage 21Power 9
Spirit Level 5
+31% Blood Damage
+17% Power
+8% Cooldown Recovery
Trophy Hunter Killing an elite or a boss grants +45% Power for 12 s.
Blood Damage 31Power 17Cooldown Recovery 8
How the numbers grow
Spirit Level by Spirit Level
| Stat | Inf | L1 | L2 | L3 | L4 | L5 |
|---|---|---|---|---|---|---|
| Blood Damage | 7 | 10 | 15 | 15 | 21 | 31 |
| Power | — | — | — | — | 9 | 17 |
| Cooldown Recovery | — | — | — | — | — | 8 |
| Trophy Hunter | — | — | — | 18 | 28 | 45 |
Gear that can take this path
49 bases across 18 lines
Auroralens Staff
Main Hand · 2 tiers
Bloodrosary Staff
Main Hand · 1 tier
Bonechoir Staff
Main Hand · 1 tier
Conduit Staff
Main Hand · 6 tiers
Dawnchant Staff
Main Hand · 4 tiers
Firstseed Staff
Main Hand · 1 tier
Goldenchord Staff
Main Hand · 1 tier
Griefmender Staff
Main Hand · 1 tier
Lanternvow Staff
Main Hand · 4 tiers
Lastdawn Staff
Main Hand · 1 tier
Lightkeeper Staff
Main Hand · 6 tiers
Mosswarden Staff
Main Hand · 3 tiers
+6 more lines
The other Staff paths
16 to choose between
| Path | Affinity | At Spirit Level 5 | |
|---|---|---|---|
| Blood | Rubywarden A keeper's staff: mending and cooldown flow first, blood wrath in reserve. | Blood | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Blood | Sanguinecall Heavy blood channeling backed by growing Power and recovery. | Blood | +31% Blood Damage +17% Power +8% Cooldown Recovery |
| Fire | Ashcall Heavy fire channeling backed by growing Power and recovery. | Fire | +31% Fire Damage +17% Power +8% Cooldown Recovery |
| Fire | Pyrewarden A keeper's staff: mending and cooldown flow first, fire wrath in reserve. | Fire | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Frost | Sleetcall Heavy frost channeling backed by growing Power and recovery. | Frost | +31% Frost Damage +17% Power +8% Cooldown Recovery |
| Frost | Winterwarden A keeper's staff: mending and cooldown flow first, frost wrath in reserve. | Frost | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Holy | Lumencall Heavy radiant channeling backed by growing Power and recovery. | Holy | +31% Holy Damage +17% Power +8% Cooldown Recovery |
| Holy | Sunwarden A keeper's staff: mending and cooldown flow first, radiant wrath in reserve. | Holy | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Poison | Sporewarden A keeper's staff: mending and cooldown flow first, poison wrath in reserve. | Poison | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Poison | Toxincall Heavy poison channeling backed by growing Power and recovery. | Poison | +31% Poison Damage +17% Power +8% Cooldown Recovery |
| Stone | Boulderwarden A keeper's staff: mending and cooldown flow first, stone wrath in reserve. | Stone | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Stone | Flintcall Heavy stone channeling backed by growing Power and recovery. | Stone | +31% Stone Damage +17% Power +8% Cooldown Recovery |
| Storm | Galewarden A keeper's staff: mending and cooldown flow first, storm wrath in reserve. | Storm | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Storm | Thundercall Heavy storm channeling backed by growing Power and recovery. | Storm | +31% Storm Damage +17% Power +8% Cooldown Recovery |
| Void | Abysswarden A keeper's staff: mending and cooldown flow first, void wrath in reserve. | Void | +34% Healing Power +11% Cooldown Recovery +12% Power |
| Void | Hollowcall Heavy void channeling backed by growing Power and recovery. | Void | +31% Void Damage +17% Power +8% Cooldown Recovery |