Updated 7 Sep 2026
Spirit paths/Staff/Pyrewarden

Pyrewarden is one of two paths an Awakened staff can take toward Fire. A keeper's staff: mending and cooldown flow first, fire wrath in reserve.

Infusion starts it at +8% Healing Power, and by Spirit Level 5 it reads +34% Healing Power, +11% Cooldown Recovery and +12% Power.

From Spirit Level 3 the gear starts firing Keeper's Lantern on its own — Clearing a room restores 16% of your maximum health. — the same thing Keeper's Lantern does from a relic.

Fire builds around Burn and the Ignite payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+8% Healing Power
Healing Power 8
Spirit Level 1
+12% Healing Power
Healing Power 12
Spirit Level 2
+17% Healing Power
Healing Power 17
Spirit Level 3
+17% Healing Power
Keeper's Lantern Clearing a room restores 6% of your maximum health.
Healing Power 17
Spirit Level 4
+24% Healing Power
+6% Cooldown Recovery
Keeper's Lantern Clearing a room restores 10% of your maximum health.
Healing Power 24Cooldown Recovery 6
Spirit Level 5
+34% Healing Power
+11% Cooldown Recovery
+12% Power
Keeper's Lantern Clearing a room restores 16% of your maximum health.
Healing Power 34Cooldown Recovery 11Power 12

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Healing Power81217172434
Cooldown Recovery611
Power12
Keeper's Lantern61016

Gear that can take this path

49 bases across 18 lines
+6 more lines

The other Staff paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodRubywarden
A keeper's staff: mending and cooldown flow first, blood wrath in reserve.
Blood
+34% Healing Power
+11% Cooldown Recovery
+12% Power
BloodSanguinecall
Heavy blood channeling backed by growing Power and recovery.
Blood
+31% Blood Damage
+17% Power
+8% Cooldown Recovery
FireAshcall
Heavy fire channeling backed by growing Power and recovery.
Fire
+31% Fire Damage
+17% Power
+8% Cooldown Recovery
FirePyrewarden
A keeper's staff: mending and cooldown flow first, fire wrath in reserve.
Fire
+34% Healing Power
+11% Cooldown Recovery
+12% Power
FrostSleetcall
Heavy frost channeling backed by growing Power and recovery.
Frost
+31% Frost Damage
+17% Power
+8% Cooldown Recovery
FrostWinterwarden
A keeper's staff: mending and cooldown flow first, frost wrath in reserve.
Frost
+34% Healing Power
+11% Cooldown Recovery
+12% Power
HolyLumencall
Heavy radiant channeling backed by growing Power and recovery.
Holy
+31% Holy Damage
+17% Power
+8% Cooldown Recovery
HolySunwarden
A keeper's staff: mending and cooldown flow first, radiant wrath in reserve.
Holy
+34% Healing Power
+11% Cooldown Recovery
+12% Power
PoisonSporewarden
A keeper's staff: mending and cooldown flow first, poison wrath in reserve.
Poison
+34% Healing Power
+11% Cooldown Recovery
+12% Power
PoisonToxincall
Heavy poison channeling backed by growing Power and recovery.
Poison
+31% Poison Damage
+17% Power
+8% Cooldown Recovery
StoneBoulderwarden
A keeper's staff: mending and cooldown flow first, stone wrath in reserve.
Stone
+34% Healing Power
+11% Cooldown Recovery
+12% Power
StoneFlintcall
Heavy stone channeling backed by growing Power and recovery.
Stone
+31% Stone Damage
+17% Power
+8% Cooldown Recovery
StormGalewarden
A keeper's staff: mending and cooldown flow first, storm wrath in reserve.
Storm
+34% Healing Power
+11% Cooldown Recovery
+12% Power
StormThundercall
Heavy storm channeling backed by growing Power and recovery.
Storm
+31% Storm Damage
+17% Power
+8% Cooldown Recovery
VoidAbysswarden
A keeper's staff: mending and cooldown flow first, void wrath in reserve.
Void
+34% Healing Power
+11% Cooldown Recovery
+12% Power
VoidHollowcall
Heavy void channeling backed by growing Power and recovery.
Void
+31% Void Damage
+17% Power
+8% Cooldown Recovery