Updated 20 Sep 2026

Draft upgrades

The cards you pick between rooms. Minors stack up; a Major changes how one of your abilities works; a Capstone is the one pick at level 100 · 514 cards · 324 Majors · 12 Capstones · 25 that cost you something

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Showing 1–40 of 514 cards
CardWhat it doesTypeRarityBuild tags
Synergy · single
Statuses your abilities apply last 30% longer. +15% Armor and +15% Cooldown Recovery. Capstone
any ability
legendary frost
New mechanic · single · Dash slot
Phase Step strikes every enemy you pass through for 50% of your Main; cooldown 20% longer. Major
0 abilities
legendary
Synergy · single · Ultimate slot
Your area Ultimate fires 1 more time at 65% damage. Major
3 abilities
rare
Synergy · ranked ×2 · Main slot
Your chaining Main jumps to 1 more enemy per rank. Minor
1 ability
common
Synergy · single · Main slot
Your chaining Main jumps to 2 more enemies at 80% damage per hit. Major
1 ability
rare
Synergy · ranked ×3 · Special slot
Your area Special deals 6% more per rank. Minor
7 abilities
common
Synergy · ranked ×4
+8% Ward. Minor
any ability
common radiance
Synergy · single
Your abilities gain Reach. +5% Attack Speed. Major
32 abilities
rare bloodreach
Global · single
+15% Power, +15% Maximum Health, +10% Critical Chance. Capstone
any ability
legendary
Synergy · single · Ultimate slot
Your transformation turns over-heal into Ward at 100% instead of 50%. Major
1 ability
rare
Synergy · ranked ×3 · Ultimate slot
Your transformation grants 5% more Power per rank. Minor
1 ability
common
Synergy · single
+20% Fire Damage, but -10% Maximum Health. MajorHAS A DOWNSIDE
any ability
rare fire
Synergy · ranked ×3 · Special slot
Your executing Special steps 8% farther per rank. Minor
1 ability
common
New mechanic · single · Main slot
Heavy Cleave narrows to a 90° lane 7 u long at 130% damage with 3 u knockback. Major
0 abilities
legendary
New mechanic · single · Ultimate slot
Ascendant Form grants +70% Power for 12 s and mends 15% on entry. Major
0 abilities
legendary
Synergy · single · Main slot
Your thrown Main's stick crit lands 1 hit sooner, and each throw deals 105%. Major
1 ability
rare
Synergy · ranked ×3 · Special slot
Your warding Special reflects 5% of damage taken per rank. Minor
3 abilities
common
Synergy · single
Your Special wards 40% more. Major
4 abilities
common
New mechanic · single · Dash slot
Driving Rush's shove hits for 150% of your Main at 80% speed; cooldown 25% longer. Major
0 abilities
legendary
Global · ranked ×4
+3% Attack Speed and +3% Cooldown Recovery. Minor
any ability
rare
Synergy · single
Your Main's hits feed you 4% of their damage as health and you shrug off 15% of incoming damage while swinging. Major
8 abilities
rare
New mechanic · single · Main slot
Guiding Light mends 3 allies for 4% of max health each press; the bolt is a slow 1.2 u orb at 50% damage. Major
0 abilities
legendary
Synergy · ranked ×3 · Main slot
Your beam reaches 8% farther per rank. Minor
1 ability
common
Synergy · ranked ×2 · Main slot
Your beam pulses 1 more time per lock per rank. Minor
1 ability
common
Synergy · ranked ×3
-8% Dash Cooldown. Minor
any ability
rare voiddash
Synergy · single
Your Frost-attuned abilities build Chill toward a Freeze on hit. Minor
any ability
rare froston_hit
New mechanic · single · Special slot
Fan of Knives throws one ring of 12 knives that circle you for 3 s, then fly 4.2 u. Major
0 abilities
legendary
New mechanic · single · Special slot
Whirlwind reaches 8 u and hits 16 targets per spin at 70% damage; cooldown 15% longer. Major
0 abilities
legendary
New mechanic · single · Dash slot
Affinity Dash's trail burns for 75% of your Main per tick; cooldown 25% longer. Major
0 abilities
legendary
Synergy · single
+8% Poison Damage and +8% Venom Effect. Major
any ability
rare poison
Synergy · single
+5% Critical Chance and +13% Critical Damage. Major
any ability
rare poisoncritical
New mechanic · single · Dash slot
Phase Step becomes a 0.1 s blink at 64 u/s (6.4 u) on a 30% shorter cooldown. Major
0 abilities
legendary
Global · single
+1 Dash Charge and −20% Dash cooldown. Major
any ability
rare dash
Synergy · ranked ×3 · Special slot
Your blocking Special's slam deals 8% more per rank. Minor
1 ability
common
Synergy · single
Your combo finisher deals 60% more damage. Major
1 ability
rare
New mechanic · ranked ×4
+5% Blood Damage. Adds the Blood tag. Minor
any ability
common blood
New mechanic · single · Main slot
Attunement: your Main attack deals Blood damage. One Attunement per input. Major
11 abilities
rare blood
New mechanic · single · Special slot
Attunement: your Special deals Blood damage. One Attunement per input. Major
12 abilities
rare blood
Synergy · ranked ×4
+6% ability radius. Minor
29 abilities
common area
Synergy · ranked ×3 · Main slot
Your projectile Main flies 10% faster per rank. Minor
4 abilities
common