Draft upgrades
The cards you pick between rooms. Minors stack up; a Major changes how one of your abilities works; a Capstone is the one pick at level 100 · 514 cards · 324 Majors · 12 Capstones · 25 that cost you something
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Showing 1–40 of 514 cards
| Card | What it does | Type | Rarity | Build tags |
|---|---|---|---|---|
Synergy · single |
Statuses your abilities apply last 30% longer. +15% Armor and +15% Cooldown Recovery. | Capstone any ability |
legendary | frost |
New mechanic · single · Dash slot |
Phase Step strikes every enemy you pass through for 50% of your Main; cooldown 20% longer. | Major 0 abilities |
legendary | — |
Synergy · single · Ultimate slot |
Your area Ultimate fires 1 more time at 65% damage. | Major 3 abilities |
rare | — |
Synergy · ranked ×2 · Main slot |
Your chaining Main jumps to 1 more enemy per rank. | Minor 1 ability |
common | — |
Synergy · single · Main slot |
Your chaining Main jumps to 2 more enemies at 80% damage per hit. | Major 1 ability |
rare | — |
Synergy · ranked ×3 · Special slot |
Your area Special deals 6% more per rank. | Minor 7 abilities |
common | — |
Synergy · ranked ×4 |
+8% Ward. | Minor any ability |
common | radiance |
Synergy · single |
Your abilities gain Reach. +5% Attack Speed. | Major 32 abilities |
rare | bloodreach |
Global · single |
+15% Power, +15% Maximum Health, +10% Critical Chance. | Capstone any ability |
legendary | — |
Synergy · single · Ultimate slot |
Your transformation turns over-heal into Ward at 100% instead of 50%. | Major 1 ability |
rare | — |
Synergy · ranked ×3 · Ultimate slot |
Your transformation grants 5% more Power per rank. | Minor 1 ability |
common | — |
Synergy · single |
+20% Fire Damage, but -10% Maximum Health. | MajorHAS A DOWNSIDE any ability |
rare | fire |
Synergy · ranked ×3 · Special slot |
Your executing Special steps 8% farther per rank. | Minor 1 ability |
common | — |
New mechanic · single · Main slot |
Heavy Cleave narrows to a 90° lane 7 u long at 130% damage with 3 u knockback. | Major 0 abilities |
legendary | — |
New mechanic · single · Ultimate slot |
Ascendant Form grants +70% Power for 12 s and mends 15% on entry. | Major 0 abilities |
legendary | — |
Synergy · single · Main slot |
Your thrown Main's stick crit lands 1 hit sooner, and each throw deals 105%. | Major 1 ability |
rare | — |
Synergy · ranked ×3 · Special slot |
Your warding Special reflects 5% of damage taken per rank. | Minor 3 abilities |
common | — |
Synergy · single |
Your Special wards 40% more. | Major 4 abilities |
common | — |
New mechanic · single · Dash slot |
Driving Rush's shove hits for 150% of your Main at 80% speed; cooldown 25% longer. | Major 0 abilities |
legendary | — |
Global · ranked ×4 |
+3% Attack Speed and +3% Cooldown Recovery. | Minor any ability |
rare | — |
Synergy · single |
Your Main's hits feed you 4% of their damage as health and you shrug off 15% of incoming damage while swinging. | Major 8 abilities |
rare | — |
New mechanic · single · Main slot |
Guiding Light mends 3 allies for 4% of max health each press; the bolt is a slow 1.2 u orb at 50% damage. | Major 0 abilities |
legendary | — |
Synergy · ranked ×3 · Main slot |
Your beam reaches 8% farther per rank. | Minor 1 ability |
common | — |
Synergy · ranked ×2 · Main slot |
Your beam pulses 1 more time per lock per rank. | Minor 1 ability |
common | — |
Synergy · ranked ×3 |
-8% Dash Cooldown. | Minor any ability |
rare | voiddash |
Synergy · single |
Your Frost-attuned abilities build Chill toward a Freeze on hit. | Minor any ability |
rare | froston_hit |
New mechanic · single · Special slot |
Fan of Knives throws one ring of 12 knives that circle you for 3 s, then fly 4.2 u. | Major 0 abilities |
legendary | — |
New mechanic · single · Special slot |
Whirlwind reaches 8 u and hits 16 targets per spin at 70% damage; cooldown 15% longer. | Major 0 abilities |
legendary | — |
New mechanic · single · Dash slot |
Affinity Dash's trail burns for 75% of your Main per tick; cooldown 25% longer. | Major 0 abilities |
legendary | — |
Synergy · single |
+8% Poison Damage and +8% Venom Effect. | Major any ability |
rare | poison |
Synergy · single |
+5% Critical Chance and +13% Critical Damage. | Major any ability |
rare | poisoncritical |
New mechanic · single · Dash slot |
Phase Step becomes a 0.1 s blink at 64 u/s (6.4 u) on a 30% shorter cooldown. | Major 0 abilities |
legendary | — |
Global · single |
+1 Dash Charge and −20% Dash cooldown. | Major any ability |
rare | dash |
Synergy · ranked ×3 · Special slot |
Your blocking Special's slam deals 8% more per rank. | Minor 1 ability |
common | — |
Synergy · single |
Your combo finisher deals 60% more damage. | Major 1 ability |
rare | — |
New mechanic · ranked ×4 |
+5% Blood Damage. Adds the Blood tag. | Minor any ability |
common | blood |
New mechanic · single · Main slot |
Attunement: your Main attack deals Blood damage. One Attunement per input. | Major 11 abilities |
rare | blood |
New mechanic · single · Special slot |
Attunement: your Special deals Blood damage. One Attunement per input. | Major 12 abilities |
rare | blood |
Synergy · ranked ×4 |
+6% ability radius. | Minor 29 abilities |
common | area |
Synergy · ranked ×3 · Main slot |
Your projectile Main flies 10% faster per rank. | Minor 4 abilities |
common | — |