Updated 7 Sep 2026
Spirit paths/Boots/Marblestride

Marblestride is one of two paths Awakened boots can take toward Stone. Speed and dash flow that detonates in stone on every blink.

Infusion starts it at +2% Movement Speed, and by Spirit Level 5 it reads +7% Movement Speed, -18% Dash Cooldown and +14% Stone Damage.

From Spirit Level 3 the gear starts firing Thunderstep on its own — Dashing bursts for 260% of your Power against enemies around you. — the same thing Thunderstep does from a relic.

Stone builds around Crumble and the Seismic payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+2% Movement Speed
Move Speed 2
Spirit Level 1
+3% Movement Speed
Move Speed 3
Spirit Level 2
+4% Movement Speed
Move Speed 4
Spirit Level 3
+4% Movement Speed
Thunderstep Dashing bursts for 110% of your Power against enemies around you.
Move Speed 4
Spirit Level 4
+6% Movement Speed
-9% Dash Cooldown
Thunderstep Dashing bursts for 170% of your Power against enemies around you.
Move Speed 6Dash Cooldown 9
Spirit Level 5
+7% Movement Speed
-18% Dash Cooldown
+14% Stone Damage
Thunderstep Dashing bursts for 260% of your Power against enemies around you.
Move Speed 7Dash Cooldown 18Stone Damage 14

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Move Speed234467
Dash Cooldown918
Stone Damage14
Thunderstep110170260

Gear that can take this path

51 bases across 16 lines
+4 more lines

The other Boots paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodGorestride
Speed and dash flow that detonates in blood on every blink.
Blood
+7% Movement Speed
-18% Dash Cooldown
+14% Blood Damage
BloodHeartstep
Dash economy and blood status, crowned by an extra dash charge.
Blood
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
FireKindlestep
Dash economy and fire status, crowned by an extra dash charge.
Fire
-26% Dash Cooldown
+14% Burn Effect
+1 Dash Charges
FireScorchstride
Speed and dash flow that detonates in fire on every blink.
Fire
+7% Movement Speed
-18% Dash Cooldown
+14% Fire Damage
FrostGlacierstep
Dash economy and frost status, crowned by an extra dash charge.
Frost
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
FrostShiverstride
Speed and dash flow that detonates in frost on every blink.
Frost
+7% Movement Speed
-18% Dash Cooldown
+14% Frost Damage
HolyAurorastep
Dash economy and radiant status, crowned by an extra dash charge.
Holy
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
HolyGleamstride
Speed and dash flow that detonates in radiant on every blink.
Holy
+7% Movement Speed
-18% Dash Cooldown
+14% Holy Damage
PoisonMiasmastride
Speed and dash flow that detonates in poison on every blink.
Poison
+7% Movement Speed
-18% Dash Cooldown
+14% Poison Damage
PoisonSerpentstep
Dash economy and poison status, crowned by an extra dash charge.
Poison
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
StoneMarblestride
Speed and dash flow that detonates in stone on every blink.
Stone
+7% Movement Speed
-18% Dash Cooldown
+14% Stone Damage
StoneQuarrystep
Dash economy and stone status, crowned by an extra dash charge.
Stone
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
StormSquallstep
Dash economy and storm status, crowned by an extra dash charge.
Storm
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
StormStaticstride
Speed and dash flow that detonates in storm on every blink.
Storm
+7% Movement Speed
-18% Dash Cooldown
+14% Storm Damage
VoidEclipsestride
Speed and dash flow that detonates in void on every blink.
Void
+7% Movement Speed
-18% Dash Cooldown
+14% Void Damage
VoidGloamstep
Dash economy and void status, crowned by an extra dash charge.
Void
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges