Serpentstep is one of two paths Awakened boots can take toward Poison. Dash economy and poison status, crowned by an extra dash charge.
Infusion starts it at -7% Dash Cooldown, and by Spirit Level 5 it reads -26% Dash Cooldown, +15% Status Effect and +1 Dash Charges.
From Spirit Level 3 the gear starts firing Reaper's Draught on its own — Kills restore 8% of your maximum health. — the same thing Reaper's Draught does from a relic.
Poison builds around Venom and the Contagion payoff.
Step by step
Infusion, then 5 Spirit Levels
Infusion
-7% Dash Cooldown
Dash Cooldown 7
Spirit Level 1
-10% Dash Cooldown
Dash Cooldown 10
Spirit Level 2
-14% Dash Cooldown
Dash Cooldown 14
Spirit Level 3
-14% Dash Cooldown
Reaper's Draught Kills restore 3% of your maximum health.
Dash Cooldown 14
Spirit Level 4
-19% Dash Cooldown
+8% Status Effect
Reaper's Draught Kills restore 5% of your maximum health.
Dash Cooldown 19Status Power 8
Spirit Level 5
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
Reaper's Draught Kills restore 8% of your maximum health.
Dash Cooldown 26Status Power 15Dash Charges 1
How the numbers grow
Spirit Level by Spirit Level
| Stat | Inf | L1 | L2 | L3 | L4 | L5 |
|---|---|---|---|---|---|---|
| Dash Cooldown | 7 | 10 | 14 | 14 | 19 | 26 |
| Status Power | — | — | — | — | 8 | 15 |
| Dash Charges | — | — | — | — | — | 1 |
| Reaper's Draught | — | — | — | 3 | 5 | 8 |
Gear that can take this path
51 bases across 16 lines
Bulwark Boots
Boots · 6 tiers
Cricketspring Boots
Boots · 2 tiers
Echo Boots
Boots · 6 tiers
Hearthrunner Boots
Boots · 5 tiers
Hollowstep Boots
Boots · 1 tier
Longroad Boots
Boots · 1 tier
Palimpsest Boots
Boots · 1 tier
Ramcharge Boots
Boots · 3 tiers
Secondverse Boots
Boots · 1 tier
Skybound Boots
Boots · 6 tiers
Stargrazer Boots
Boots · 1 tier
Traveler's Boots
Boots · 6 tiers
+4 more lines
The other Boots paths
16 to choose between
| Path | Affinity | At Spirit Level 5 | |
|---|---|---|---|
| Blood | Gorestride Speed and dash flow that detonates in blood on every blink. | Blood | +7% Movement Speed -18% Dash Cooldown +14% Blood Damage |
| Blood | Heartstep Dash economy and blood status, crowned by an extra dash charge. | Blood | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |
| Fire | Kindlestep Dash economy and fire status, crowned by an extra dash charge. | Fire | -26% Dash Cooldown +14% Burn Effect +1 Dash Charges |
| Fire | Scorchstride Speed and dash flow that detonates in fire on every blink. | Fire | +7% Movement Speed -18% Dash Cooldown +14% Fire Damage |
| Frost | Glacierstep Dash economy and frost status, crowned by an extra dash charge. | Frost | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |
| Frost | Shiverstride Speed and dash flow that detonates in frost on every blink. | Frost | +7% Movement Speed -18% Dash Cooldown +14% Frost Damage |
| Holy | Aurorastep Dash economy and radiant status, crowned by an extra dash charge. | Holy | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |
| Holy | Gleamstride Speed and dash flow that detonates in radiant on every blink. | Holy | +7% Movement Speed -18% Dash Cooldown +14% Holy Damage |
| Poison | Miasmastride Speed and dash flow that detonates in poison on every blink. | Poison | +7% Movement Speed -18% Dash Cooldown +14% Poison Damage |
| Poison | Serpentstep Dash economy and poison status, crowned by an extra dash charge. | Poison | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |
| Stone | Marblestride Speed and dash flow that detonates in stone on every blink. | Stone | +7% Movement Speed -18% Dash Cooldown +14% Stone Damage |
| Stone | Quarrystep Dash economy and stone status, crowned by an extra dash charge. | Stone | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |
| Storm | Squallstep Dash economy and storm status, crowned by an extra dash charge. | Storm | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |
| Storm | Staticstride Speed and dash flow that detonates in storm on every blink. | Storm | +7% Movement Speed -18% Dash Cooldown +14% Storm Damage |
| Void | Eclipsestride Speed and dash flow that detonates in void on every blink. | Void | +7% Movement Speed -18% Dash Cooldown +14% Void Damage |
| Void | Gloamstep Dash economy and void status, crowned by an extra dash charge. | Void | -26% Dash Cooldown +15% Status Effect +1 Dash Charges |