Updated 7 Sep 2026
Spirit paths/Boots/Serpentstep

Serpentstep is one of two paths Awakened boots can take toward Poison. Dash economy and poison status, crowned by an extra dash charge.

Infusion starts it at -7% Dash Cooldown, and by Spirit Level 5 it reads -26% Dash Cooldown, +15% Status Effect and +1 Dash Charges.

From Spirit Level 3 the gear starts firing Reaper's Draught on its own — Kills restore 8% of your maximum health. — the same thing Reaper's Draught does from a relic.

Poison builds around Venom and the Contagion payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
-7% Dash Cooldown
Dash Cooldown 7
Spirit Level 1
-10% Dash Cooldown
Dash Cooldown 10
Spirit Level 2
-14% Dash Cooldown
Dash Cooldown 14
Spirit Level 3
-14% Dash Cooldown
Reaper's Draught Kills restore 3% of your maximum health.
Dash Cooldown 14
Spirit Level 4
-19% Dash Cooldown
+8% Status Effect
Reaper's Draught Kills restore 5% of your maximum health.
Dash Cooldown 19Status Power 8
Spirit Level 5
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
Reaper's Draught Kills restore 8% of your maximum health.
Dash Cooldown 26Status Power 15Dash Charges 1

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Dash Cooldown71014141926
Status Power815
Dash Charges1
Reaper's Draught358

Gear that can take this path

51 bases across 16 lines
+4 more lines

The other Boots paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodGorestride
Speed and dash flow that detonates in blood on every blink.
Blood
+7% Movement Speed
-18% Dash Cooldown
+14% Blood Damage
BloodHeartstep
Dash economy and blood status, crowned by an extra dash charge.
Blood
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
FireKindlestep
Dash economy and fire status, crowned by an extra dash charge.
Fire
-26% Dash Cooldown
+14% Burn Effect
+1 Dash Charges
FireScorchstride
Speed and dash flow that detonates in fire on every blink.
Fire
+7% Movement Speed
-18% Dash Cooldown
+14% Fire Damage
FrostGlacierstep
Dash economy and frost status, crowned by an extra dash charge.
Frost
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
FrostShiverstride
Speed and dash flow that detonates in frost on every blink.
Frost
+7% Movement Speed
-18% Dash Cooldown
+14% Frost Damage
HolyAurorastep
Dash economy and radiant status, crowned by an extra dash charge.
Holy
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
HolyGleamstride
Speed and dash flow that detonates in radiant on every blink.
Holy
+7% Movement Speed
-18% Dash Cooldown
+14% Holy Damage
PoisonMiasmastride
Speed and dash flow that detonates in poison on every blink.
Poison
+7% Movement Speed
-18% Dash Cooldown
+14% Poison Damage
PoisonSerpentstep
Dash economy and poison status, crowned by an extra dash charge.
Poison
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
StoneMarblestride
Speed and dash flow that detonates in stone on every blink.
Stone
+7% Movement Speed
-18% Dash Cooldown
+14% Stone Damage
StoneQuarrystep
Dash economy and stone status, crowned by an extra dash charge.
Stone
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
StormSquallstep
Dash economy and storm status, crowned by an extra dash charge.
Storm
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges
StormStaticstride
Speed and dash flow that detonates in storm on every blink.
Storm
+7% Movement Speed
-18% Dash Cooldown
+14% Storm Damage
VoidEclipsestride
Speed and dash flow that detonates in void on every blink.
Void
+7% Movement Speed
-18% Dash Cooldown
+14% Void Damage
VoidGloamstep
Dash economy and void status, crowned by an extra dash charge.
Void
-26% Dash Cooldown
+15% Status Effect
+1 Dash Charges