Iron Will is a common major card out of the Global pool. +18% Maximum Health and +8 Armor.
A safe anchor for melee builds and risky runs where attrition decides the winner. It locks out Glass Cannon, so pass if you would rather gamble on pure damage.
You can take it once · any ability can be offered it.
What it changes
2 changes
| What it touches | By how much | Kind |
|---|---|---|
| Maximum Health | +18% | stat |
| Armor | +8 | stat |
Cards it hangs off
1 that lock it out
Take these and it is gone
Abilities it can turn up for
all of them