Glass Cannon is a rare major card out of the Global pool. +13% Power, -15% Maximum Health.
Confident dodgers and ranged builds convert health they weren't using into damage on everything. At melee range or on attrition-heavy floors the missing health bites — take it only when you rarely get touched.
You can take it once · any ability can be offered it.
What it changes
2 changes
| What it touches | By how much | Kind |
|---|---|---|
| Power | +13% | stat |
| Maximum Health | -15% | stat |
Cards it hangs off
1 that lock it out
Take these and it is gone
Abilities it can turn up for
all of them