Updated 7 Sep 2026
Spirit paths/Tome/Sanguinelitany

Sanguinelitany is one of two paths an Awakened tome can take toward Blood. Blood scripture: status pressure and steady blood damage with cooldown flow.

Infusion starts it at +5% Status Effect and +5% Blood Damage, and by Spirit Level 5 it reads +19% Status Effect, +20% Blood Damage and +11% Cooldown Recovery.

From Spirit Level 3 the gear starts firing Trophy Hunter on its own — Killing an elite or a boss grants +45% Power for 12 s. — the same thing Trophy Hunter does from a relic.

Blood builds around Bleed and the Exsanguinate payoff.

Step by step

Infusion, then 5 Spirit Levels
Infusion
+5% Status Effect
+5% Blood Damage
Status Power 5Blood Damage 5
Spirit Level 1
+7% Status Effect
+7% Blood Damage
Status Power 7Blood Damage 7
Spirit Level 2
+10% Status Effect
+10% Blood Damage
Status Power 10Blood Damage 10
Spirit Level 3
+10% Status Effect
+10% Blood Damage
Trophy Hunter Killing an elite or a boss grants +18% Power for 12 s.
Status Power 10Blood Damage 10
Spirit Level 4
+14% Status Effect
+14% Blood Damage
+6% Cooldown Recovery
Trophy Hunter Killing an elite or a boss grants +28% Power for 12 s.
Status Power 14Blood Damage 14Cooldown Recovery 6
Spirit Level 5
+19% Status Effect
+20% Blood Damage
+11% Cooldown Recovery
Trophy Hunter Killing an elite or a boss grants +45% Power for 12 s.
Status Power 19Blood Damage 20Cooldown Recovery 11

How the numbers grow

Spirit Level by Spirit Level
StatInfL1L2L3L4L5
Status Power5710101419
Blood Damage5710101420
Cooldown Recovery611
Trophy Hunter182845

Gear that can take this path

52 bases across 16 lines
+4 more lines

The other Tome paths

16 to choose between
PathAffinityAt Spirit Level 5
BloodRubypsalm
A mender's tome: healing power sheltered behind a growing ward.
Blood
+34% Healing Power
+197 Ward
+17% Healing Received
BloodSanguinelitany
Blood scripture: status pressure and steady blood damage with cooldown flow.
Blood
+19% Status Effect
+20% Blood Damage
+11% Cooldown Recovery
FireAshlitany
Fire scripture: status pressure and steady fire damage with cooldown flow.
Fire
+18% Burn Effect
+20% Fire Damage
+11% Cooldown Recovery
FirePyrepsalm
A mender's tome: healing power sheltered behind a growing ward.
Fire
+34% Healing Power
+197 Ward
+17% Healing Received
FrostSleetlitany
Frost scripture: status pressure and steady frost damage with cooldown flow.
Frost
+19% Status Effect
+20% Frost Damage
+11% Cooldown Recovery
FrostWinterpsalm
A mender's tome: healing power sheltered behind a growing ward.
Frost
+34% Healing Power
+197 Ward
+17% Healing Received
HolyLumenlitany
Radiant scripture: status pressure and steady Holy damage with cooldown flow.
Holy
+19% Status Effect
+20% Holy Damage
+11% Cooldown Recovery
HolySunpsalm
A mender's tome: healing power sheltered behind a growing ward.
Holy
+34% Healing Power
+197 Ward
+17% Healing Received
PoisonSporepsalm
A mender's tome: healing power sheltered behind a growing ward.
Poison
+34% Healing Power
+197 Ward
+17% Healing Received
PoisonToxinlitany
Poison scripture: status pressure and steady poison damage with cooldown flow.
Poison
+19% Status Effect
+20% Poison Damage
+11% Cooldown Recovery
StoneBoulderpsalm
A mender's tome: healing power sheltered behind a growing ward.
Stone
+34% Healing Power
+197 Ward
+17% Healing Received
StoneFlintlitany
Stone scripture: status pressure and steady stone damage with cooldown flow.
Stone
+19% Status Effect
+20% Stone Damage
+11% Cooldown Recovery
StormGalepsalm
A mender's tome: healing power sheltered behind a growing ward.
Storm
+34% Healing Power
+197 Ward
+17% Healing Received
StormThunderlitany
Storm scripture: status pressure and steady storm damage with cooldown flow.
Storm
+19% Status Effect
+20% Storm Damage
+11% Cooldown Recovery
VoidAbysspsalm
A mender's tome: healing power sheltered behind a growing ward.
Void
+34% Healing Power
+197 Ward
+17% Healing Received
VoidHollowlitany
Void scripture: status pressure and steady void damage with cooldown flow.
Void
+19% Status Effect
+20% Void Damage
+11% Cooldown Recovery