Updated 2 Oct 2026

Draft upgrades

The cards you pick between rooms. Minors stack up; a Major changes how one of your abilities works; a Capstone is the one pick at level 100 · 417 cards · 272 Majors · 12 Capstones · 15 that cost you something

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Showing 1–40 of 417 cards
CardWhat it doesTypeRarityBuild tags
Synergy · single
+8% Power, Chill builds 50% faster, statuses last 30% longer, +15% Armor, cooldowns recover 15% faster. Capstone
any ability
legendary frost
New mechanic · single · Dash slot
Phase Step strikes every enemy you pass through for 50% of your Main; cooldown 20% longer. Major
0 abilities
legendary —
Synergy · single · Ultimate slot
Your Ultimate goes off once more, every strike at 65% damage. Major
3 abilities
rare —
Synergy · ranked ×3 · Main slot
+6% damage on your Main. Minor
1 ability
common —
Synergy · single · Main slot
Your chaining Main jumps to 2 more enemies at 80% damage per hit. Major
1 ability
rare —
Synergy · ranked ×3 · Special slot
+10% damage on your Special. Minor
7 abilities
common —
Global · single
+10% Power, +15% Health and +10% crit chance. Capstone
any ability
legendary —
Synergy · single · Ultimate slot
While your Ultimate lasts, over-heal becomes Ward at 100% instead of 50%. Major
1 ability
rare —
Synergy · ranked ×3 · Ultimate slot
Your Ultimate's Power buff rises by 5 points. Minor
1 ability
common —
Synergy · ranked ×3 · Special slot
Your Special steps 8% farther. Minor
1 ability
common —
New mechanic · single · Main slot
Heavy Cleave narrows to a 90° lane 8.4 u long at 130% damage with 3 u knockback. Major
0 abilities
legendary —
New mechanic · single · Ultimate slot
Ascendant Form grants +70% Power for 12 s and mends 15% on entry. Major
0 abilities
legendary —
Synergy · single · Main slot
Your thrown Main's stick crit lands 1 hit sooner, with +5% damage. Major
1 ability
rare —
Synergy · ranked ×3 · Special slot
Everyone your Special covers reflects 5% of the damage they take. Minor
3 abilities
common —
Synergy · single
Your Special wards 40% more. Major
4 abilities
common —
New mechanic · single · Dash slot
Driving Rush's shove hits for 150% of your Main at 80% speed; cooldown 25% longer. Major
0 abilities
legendary —
Global · ranked ×4
+3% attack speed, and cooldowns recover 3% faster. Minor
any ability
common —
Synergy · single
Your Main's hits feed you 4% of their damage as health and you shrug off 15% of incoming damage while swinging. Major
8 abilities
rare —
New mechanic · single · Main slot
Guiding Light mends 3 allies for 4% of max health each press; the orb is a slow 1.6 u sphere at 50% damage. Major
0 abilities
legendary —
Synergy · ranked ×3 · Main slot
Your Main reaches 15% farther. Minor
1 ability
common —
Synergy · ranked ×4
Your dash recovers 12% sooner, and your Distortion builds 6% faster. Minor
any ability
common voiddash
Synergy · single
Your Frost-attuned abilities build Chill toward a Freeze on hit. Minor
any ability
rare froston_hit
New mechanic · single · Special slot
Fan of Knives throws one ring of 12 knives that circle you for 3 s, then fly 4.2 u. Major
0 abilities
legendary —
New mechanic · single · Special slot
Whirlwind reaches 8 u and hits 16 enemies per spin at 85% damage; cooldown 15% longer. Major
0 abilities
legendary —
New mechanic · single · Dash slot
Affinity Dash's trail burns for 75% of your Main's hit; the dash recovers 25% slower. Major
0 abilities
legendary —
New mechanic · single · Dash slot
Phase Step becomes a 0.1 s blink at 64 u/s (6.4 u) on a 30% shorter cooldown. Major
0 abilities
legendary —
Synergy · single · Dash slot
Your dash gains 1 charge and recovers 10% sooner. Major
5 abilities
rare —
Synergy · ranked ×3 · Special slot
+10% damage on your Special's slam. Minor
1 ability
common —
Synergy · single
Your combo finisher deals 60% more damage. Major
1 ability
rare —
New mechanic · ranked ×4
+8% Blood damage. Counts toward Blood cards. Minor
any ability
common blood
New mechanic · single · Main slot
Your Main deals Blood damage. Replaces any other Attunement on your Main. Major
11 abilities
rare blood
New mechanic · single · Special slot
Your Special deals Blood damage. Replaces any other Attunement on your Special. Major
12 abilities
rare blood
Synergy · ranked ×3 · Main slot
Your Main flies 12% faster. Minor
4 abilities
common —
Synergy · single
Your Holy abilities place a Brand on hit. Minor
any ability
rare radianceon_hit
Synergy · single · Main slot
Your Main's orb is 20% wider, with +30% damage. Major
1 ability
rare —
Synergy · ranked ×3
Your Brands store 13% more and your Hallow burns 13% hotter. Minor
any ability
rare —
Global · single
+30% Armor, +20% Ward and +15% Health, but −6% move speed. MajorHAS A DOWNSIDE
any ability
rare —
Synergy · single · Special slot
Your Special charges 2 u farther. Major
1 ability
rare —
New mechanic · single · Ultimate slot
Starfall drops three volleys of two stars at 50% damage, each crater burning for 5 s. Major
0 abilities
legendary —
New mechanic · single · Main slot
Arcane Orb becomes a fast, narrow shot that stops at the first body and bursts for 300%. Major
0 abilities
legendary —