Updated 7 Sep 2026

Rimeguard is a common major card out of the Synergy pool. +15% Healing Received and +10% Status Resistance.

A sustain pick for grindy floors — heals land harder and enemy statuses stick less. Nothing flashy, but attrition runs and support-partnered players get real mileage from it.

You can take it once · any ability can be offered it.

It pushes your build toward Frost.

What it changes

2 changes
What it touchesBy how muchKind
Healing Received
+15
stat
Status Resistance
+10
stat

What has to be true first

checked before you are ever shown it
Your ability must dofrost

Abilities it can turn up for

all of them
Any of them — nothing on this card narrows the draft.

Plays with

what to build around it
AffinitiesFrost