Rimeguard is a common major card out of the Synergy pool. +15% Healing Received and +10% Status Resistance.
A sustain pick for grindy floors — heals land harder and enemy statuses stick less. Nothing flashy, but attrition runs and support-partnered players get real mileage from it.
You can take it once · any ability can be offered it.
It pushes your build toward Frost.
What it changes
2 changes
| What it touches | By how much | Kind |
|---|---|---|
| Healing Received | +15 | stat |
| Status Resistance | +10 | stat |
What has to be true first
checked before you are ever shown it
Your ability must do
frostAbilities it can turn up for
all of them
Plays with
what to build around it
AffinitiesFrost