Twin Lights is a legendary major card out of the New mechanic pool. Guiding Light fires two bolts at 70% damage and mends 2 allies at 75% of the heal.
You can take it once · it only turns up when your Main ability can actually use it · it can be offered for 0 of the 34 abilities.
Only one card can reshape that ability this way — this one, or Lance of Dawn and Beacon. Take one and the rest are gone for the run.
What it changes
4 changes
| What it touches | By how much | Kind |
|---|---|---|
| Main ability | +1 Count | slot |
| Main ability | -30% Damage | slot |
| Main ability | +1 HealTargets | slot |
| Main ability | -25% HealPercent | slot |
What has to be true first
checked before you are ever shown it
Ability slot
mainYour ability must do
id:guiding_lightAbilities it can turn up for
0 abilities of 34