Updated 15 Sep 2026
Draft upgrades/Major/Crescent Wake

Crescent Wake is a legendary major card out of the New mechanic pool. Crescent Chain's finisher scorches the ground for 3 s; swings reach 15% farther at 80% damage.

You can take it once · it only turns up when your Main ability can actually use it · it can be offered for 0 of the 34 abilities.

Only one card can reshape that ability this way — this one, or Tempest and Quickblade. Take one and the rest are gone for the run.

What it changes

4 changes
What it touchesBy how muchKind
Main ability
+60 HazardTicks
slot
Main ability
+20 HazardDamagePercent
slot
Main ability
+15% RangeUnits
slot
Main ability
-20% Damage
slot

What has to be true first

checked before you are ever shown it
Ability slotmain
Your ability must doid:crescent_chain

Abilities it can turn up for

0 abilities of 34